Whose Turn Is It Anyway?
Whose Turn Is It Anyway is a board gaming podcast which invites you into our gaming group. With a rotating first player you can be sure we’re bringing you variety in everything tabletop and board gaming.
Whose Turn Is It Anyway?
Episode 92: Guest Who?
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Hang on a minute, where's Davey? Well he's moving house so Dan has moved up his run a little earlier than expected but in this episode he invites a load of guests onto the show, well guests being workers or characters in board games where we have to guess what game they're a part of. Does it make sense? If not don't worry just listen and play along.
FIRST PLAYER: Dan
OTHER PLAYERS: JP, Becky & Rob
In this episode you'll learn:
- how Dan has been returning to the moon in Shackleton Base by Sorry We're French
- Rob has played the latest Stonemaier Games game of Vantage and lets us know what he thinks
- that Becky has been going through the Flatout Games care package with the latest game Nocturne
- that JP's all in pledge of Ashes Ascendancy has arrived and tells us all about it
- which "guests" have joined us on this episode in the guise of board game workers that we all have to guess, so join in at home
LINKS REFERENCED IN THE SHOW
N/A
EPISODE CHAPTERS
0:00 - TURN 1 - Player Count
4:04 - TURN 2 - Let's Talk About Hex
4:17 - Becky - Nocturne
8:53 - Rob - Vantage
17:21 - JP - Ashes Ascendancy
24:21 - Dan - Shackleton Base
31:50 - TURN 3 - Guest Who?
34:59 - Guests One to Five
50:06 - Guests Six to Ten
1:06:51 - Guests Eleven to Fifthteen
1:21:59 - Guests Sixteen to Twenty
1:38:54 - TURN 4 - The Penultimate Turn: What's Coming Up?
1:47:52 - TURN 5 - The Final Turn
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TURN 1 - Player Count
0:18
Hello and welcome to the Who's Turners Anyway Podcast. A podcast all about our gaming group and of course board games.
0:24
I'm Dan. Hello. Your current first player and I'm joined by other players JP. Hello,
0:29
Beex. Hello. And Rob Dog. Hi. And we're going to be talking about board games and all things Guess Who
0:35
related, but not in the mass market sense. Um, but before we get to the crux of it, how are we all doing? Does it
0:42
have hair? Guess Who? No. No. I used to have a brilliant Guess Who
0:49
question. Do they have an E in their name? Oh, you broke you broke it. Yeah.
0:54
Yeah. Cuz how many left with without E? Um, that was at I think that was two rows.
0:59
Two rows done in one question. Yeah, it was either two rows or two rows done. I can't. It's not the spirit of the game.
1:04
That doesn't matter though. It's about efficiency. Well, that's what the shaman said. E are good. Is it good?
1:10
Is that beneer good? Yeah. Anyway, we're good. We're all good, are we? Yeah.
1:15
My day off today, so I've done nothing. We had um a What's the thing where your lecture doesn't work?
1:21
A power cut. A power cut. That's the word. I got I've got no words. We had no electricity
1:28
either. And every single thing I wanted to do revolve power. I was just I got out of bed. I was like,
1:34
I'll have coffee. No, I won't. And you go, oh, yeah, I can't. I'm going to have a coffee. All right, I'll go have a shower. No, I won't do that either. Yeah.
1:39
Hm. All right, I'll empty the dishwasher. I could do that. Very exciting. And everything else. I thought I'll listen to the last episode of the
1:45
pod. No, I won't cuz it hadn't downloaded. Got no internet. Got no internet. If only you had a wall of games that
1:51
which did not require power. my own solo. Solo mode. It's the solo mode. Solo
1:57
mode. Listen to my previous podcast about solo. I would have loved to, Rob, but I couldn't because I had no effing
2:02
internet to listen to anything. Have a chat with David Turks. He knows all about solo games. Yeah. Well, and it only lasted half an
2:09
hour, but it made me think we should have really gone for solar panels because I didn't like life without electricity. Half an hour.
2:15
You had a panic moment over 30 minutes. Panic just like such a first world problem. I know. I know. But it made me realize
2:21
how absolutely just completely entrenched we are in electricity. I've got bookcases full of books. And I
2:28
would have had it been a bit longer, I'd gone, "All right, I'll just read a book then. Nice. Lovely." But everything like my every first instinct was, "Oh, no.
2:34
Can't do that. Oh, I would click." No, can't do that. Oh, I could have hoovered. I've got a new chargeable hoover. But I didn't really fancy that.
2:41
Yeah, that will work. It doesn't work. It doesn't work. Electric, but other than that, I've had a look.
2:46
You could have built You could have built Lego. I finished it, mate. Completely. Oh, you Riendell. Yeah, it's done. I started my new my new £300.
2:53
I did my Delorean. Small Delorean one. It's very I enjoyed
2:59
it. Four about four days. Not solid, but four days with a good few hours each day just attacking it. But what I really
3:05
like about I didn't know is you can configure it into Back to the Future one, two, or three. Three. Yeah. Did you go two?
3:12
Yeah. Two is the best. Mr. Fusion. Yeah. And there's a little clip underneath the bottom that makes the wheels go up and
3:17
down. That's so cool. So, don't forget the mini figs. I've got the mini figs. I I got the small one cuz they brought a
3:22
new They brought a new one out literally last week, which is the same same car, but it's a smaller version of
3:28
Okay. Uh and it only cost £24. Yes. This one was more I didn't buy it. Nice. That's even
3:35
better. Yeah, I'm a thief. Are we a Lego podcast? Yeah, we could be. Welcome to the Lego podcast.
3:40
Welcome to Brickto Brick. Um it's already been test probably already taken. You know what my favorite Lego brick is?
3:47
God is it's the 2x4. I think you'll find that it is actually the 2x4 ratio confinement
3:54
of this ed brick. Uh yeah, I Yeah, I could talk about bricks for hours, but but board games.
3:59
Should we Should we talk about talk about board games this day? We should Let's do it. Roll the thing.
TURN 2 - Let's Talk About Hex
4:12
So, let's talk about hex. What have we all been up to in the world of board games? Beex, what have you been playing?
Becky - Nocturne
4:19
Well, I've been working my way through the very kind gift from Flatout Games.
4:24
They gave us a whole bunch of games to play in our Yeah. So, we've added them to our events library. So, we'll take
4:30
them to any events we go to or that we host. Um, I think the least I can do is learn them all so I can teach them. So, we had
4:36
a really good game of Nocturn. Beautiful board art. Just like just lovely.
4:42
Everything I like. It's kind of mystical. It's got animals in it. It's beautiful. And it's a tile laying
4:49
bidding set collection kind of game. So, you've got lots of tokens. Um, numbers
4:54
one to I want to say seven. One to one to some one two three four
4:59
and upwards and you lay out a 4x4 that's what well for a two player you do. Uh, grid of the tiles. Now, these tiles
5:05
could be mushrooms, plants, um, oh gosh, uh, a skull, lots of different things.
5:12
and they've got different icons on them. So, you have sort of a secret objective to try and collect so many different
5:18
kind of icons. So, the way you collect these tiles is by you start with a number, you put your token on it, and
5:24
then the next player places another token of a higher number orthogonally adjacent to where you've placed yours.
5:30
So, you keep going like this until one person either can't play a higher number or they pass. And the the winner leaves
5:37
their highest number token on that space. They take the tile and then you get all your pieces back. Okay.
5:43
Now, you also have the option to kind of donate one of your pieces to like the
5:48
spirits in which case you get to pick. It's like a separate little kind of um like a tableau over the one side. You
5:55
put your your number there and then whoever's got the highest numbers there, so maybe four will be there at the end.
6:00
You get to pick in order. Nice. Yeah. So, you'll then So, it's a bit of a bidding game because you're really
6:06
trying to figure out what do they want, what do I want. You can't go on tiles that you don't want at all in case the other person passes and then you end up
6:13
with it. Exactly. So, it's a real kind of nice to sort of decision space of do I want that? How badly do I want them
6:20
not to get it? Oh, they they're going for they're going for those um kind of herbs and things. Oh, I don't want to
6:25
get loads of that's not going to be. So, you're kind of constantly weighing up what's but it's a very easy premise.
6:30
Like I say, just beautiful, beautiful um artwork and a nice I don't really like bidding games, but it doesn't feel like
6:36
you're bidding because you're going to get your pieces back, you know, in time. So, it's Yeah, it's just a nice kind of
6:43
decision. So, is it like a bidding snake? Yeah, sort of. Yeah. So, so you you're putting a token down
6:48
and you're putting a higher value next to it and then the higher one goes next to that and then if someone else goes, "No, I'm done. I'm done. I'm done." You
6:55
go, "Crap, that's the one I get." That's I've not seen that done before. I've seen bidding done but not in a
7:00
placement way like but and it's also kind of kind of I don't want to say area control exactly
7:06
but there's two phases and so on the second kind of time you do this you're maybe trying to get one in each
7:13
corner or the middle four tiles will get so it is kind of a bit of area control
7:18
or deciding well I might not really want that piece but it might help but actually it's going to get me points at
7:24
the end so yeah and the kind of set collection aspect which I quite like that sort of thing a cuz it's it's quite
7:29
easy and visual to see, but all your tiles are out in front of you, so you know what each other are going for. It's
7:34
not a time where you got to remember stuff. But yeah, really liked it. Very very easy to to teach thankfully cuz
7:41
I'll hopefully be doing that quite a bit. But um yeah, really nice nice game. I'm getting Earth kind of vibes,
7:47
I'd say. Less frantic than Earth. Earth can feel a little bit because you're all taking a turn all at
7:53
the same time. It can be a bit like But yes, similar sort of thing. you you're you're not exactly building a tableau
7:58
because you're just collecting the pieces, but you're looking for certain icons. But it's yeah, it's a decision of
8:04
do I want this more than that? What are they going to get if I get this? Which is quite nice. It's kind of giving me and I know this
8:10
mechanically very different, but it's giving me whisper vibes. Um, and that's
8:15
tile um kind of laying and and picking up and all that kind of stuff. And it's
8:20
very set and just got the Dan's got his iPad and he's got the BG up so we can kind of have a look at it as we talk. Uh
8:27
but yeah, aesthetically you've got that kind of nighttime. Yes. Woodland kind of vibe to it. So yeah,
8:33
it's given me that so vibes illustrator. But I'm really intrigued by
8:38
that the uh the bidding mechanic. It's interesting. It's it's a I guess it'd be a really good way of introducing
8:45
people to bidding games in a way that isn't going to make them feel like, oh, is this just like a competition then? Do
8:50
I want to? You know, it's really good. Really good. Cool. Nice. Nice. Rob Dog.
Rob - Vantage
8:55
Yeah. What have you What have you been playing? Can we just highlight that? Who'd have thought that you would have brought a touch of professionalism to this podcast
9:02
by by bringing up the game that we're discussing on a tablet? You're probably the first person to do it.
9:07
Yeah, you are. Nearly four years. Genuinely. generally.
9:12
Well, if I've got a screen, I might as well use it. Well, you've been playing the Rob been playing, Rob Dog. Well, I've watched quite a few
9:20
videos on YouTube around solo gaming since I've kind of got into my my solo gaming a little bit more. I wonder what
9:26
other people's like kind of top five, top 10 solo games are. And there was a game that kept coming up and I like the
9:31
look of it. And luckily, a member of the gaming group got it for Christmas. And
9:36
uh so I went and played Vantage and a lot of people were saying that
9:42
it's brilliant solo. Um so I was check it out and then I saw the price and I was like well you know I might just have
9:48
to wait a little bit to get it. But like I say Pete got it for Christmas so we managed to go and play it and I
9:54
bloody loved it. Um there's something like 1300 cards in
9:59
this game. There's a lot there's a lot of stuff in that 800 of them are locations. So it's it's not even
10:06
like a campaign game. No, it's a set one off and the each adventure is going to be
10:13
different. You might see the same cards again. So how it works is the for the first scenario we are in space, right?
10:19
Regardless how many people are playing, you're in space and your spaceship is
10:24
about to crash. So you you jettison your your spaceship. land on this planet. Um,
10:30
your radios are still working, but of course you guys are scattered across the planet. That's why you can still talk to each other at the table. You can and
10:37
you'll get a location card and you can describe your location card. Um, and
10:43
there's a small bit of text on the bottom that you can say, but that's it. That's all you can say because there's a
10:49
chance that other people are going to find the location where you were at earlier or or start you know because if you if you can find each other then then
10:56
great and you can you can attack um you know you can attack problems and and things like that together but you'll
11:02
have an overall quest you you'll have an overall goal I should say um and then
11:07
you can pick up um I can't remember what they called it but effectively they're like side goals
11:13
um along the way the more you discover and it It's kind of a choose your own adventure vibe. So, on your location
11:20
cards, there are six actions that you can take. Now, at each location, you can
11:25
only do one action. So, and and again, they're quite uh they're one word. Look, hide.
11:32
Yeah. Steal, you know, things like this. And they've all got individual colors. And you get big books. So, if you're going
11:38
to do a um you know, like a like a fight action, you you go to the
11:45
fight book, the number of your card is there, and it'll tell you what you're going to do. Now, you always
11:51
automatically pass, but that you just don't know how much you're going to how how how much you're going to be impeded
11:57
by doing that. And that that all depends on dice rolls. And there's ways of manipulating the dice because your character cards have dice have have
12:05
skill um spaces for you to put dice. So if you if you roll five uh five dice and
12:12
you can place three of them and two of them have got heart damage on, you're going to take two damage. So it's what
12:17
you can't position on your cards. Now, if you're playing with other people, you can also put your dice on their cards,
12:24
providing the symbols and the actions match um what the action that you've taken on the card. So that's the benefit
12:30
of trying to find each other. Yeah. Well, you can do that because they they say in the book that it's you're you're helping you can help with skill
12:36
checks as well because your radios are still working. So you are effectively coaching through somebody through a skill that they might
12:42
not necessarily know which I thought was really clever. Yeah, that's cool. It's incredibly thematic compar
12:48
considering that all you're doing is looking at a card. You can do one action from that card and then you have to move
12:54
on and on the top will be your direction that you want to go. Now, some of them will have flat numbers and so you you
13:00
you know you go I'm going to 341 or whatever it is. You do the you look at the travel book. It tells you uh sorry
13:07
if it's numbered you don't look at the travel book. You just take the card. Um you roll a dice to move. You have to
13:13
slot one dice. If you're going to a place that hasn't got a number but has got a star because you can't always go
13:19
left and right, you know, sorry, you can't always go east or west. Sometimes you can only go north or south. Then you
13:25
look at the the traveling book and it tells you what you need to do. So if you're climbing a mountain, for example, it might say you need to roll six dice
13:31
because it's a hard Yeah. check. If you're on a rolling rolling meadow, it will say roll two
13:36
dice because the the terrain's easier and things like that. So for me, it was I I I couldn't stop thinking about it
13:42
after we played it cuz the replayability, the chances of you having the same
13:48
adventure are almost next to none. I mean, don't get me wrong, the chance there is a
13:53
chance that it will happen. There's a chance you're going to win the lottery, but I've been playing it for all my
13:59
adult life and I still haven't won it. So, you know, it's that the the replayability of it was was awesome. We
14:05
played at four players now. There is a lot of downtime when you're playing four players. It's up to six, I think.
14:11
Yeah. So, wow, six. Yeah, it's stone, isn't it? So, for me, I get
14:16
why it's on a lot of people's solo list because the decisions that you can make and it's so accessible and it's so easy
14:22
to set up. Um, you know, you got a playerboard and you you've got a character card in the middle and you're
14:28
trying to build a 3x3 grid. So, the skills that you get, add things, you can create weapons, you can um the stuff
14:35
that you find, you can find companions um which which come with more skill slots. So, then then you're able to roll
14:41
more dice and slot more dice. you're able to to do hard attack challenges. Um, I instantly found a dungeon and we
14:49
we of course you did. It's quite all right. In our scenario, we had to get three C. Sorry, we had to
14:54
get two crystals of different colors. So, I I found one very quickly, but I took a lot of damage going through cuz I
15:01
didn't know what I was doing. I didn't know I was in a dungeon stumbling around. You found a cave, a poisonous
15:06
cave, and I'm not immune to poison damage, so you have been poisoned. A crap. So, and and
15:13
So, I kind of stumbled upon a crystal, but um and then I was just doing this weird circle that I had to kind of back out of
15:19
um and then kind of move from there. But you're because you're trying to think, well, I'm
15:25
you sound very similar to a place where I am, but it turns out it's completely different now. There's there's sort of
15:30
maps that you can find, there's cities, there's shops that you can go to. We didn't even scratch the surface with
15:38
this game. At four player, we played it for 6 hours. Wow. because that was a learning game as well. It took us a while to get going
15:44
and and and that was that's quite a long time but that was 6 hours from being unpunched. So we literally punched it,
15:50
learn it, played it four player. Um we did win, we did beat the scenario.
15:55
Um but we had a blast and I I thoroughly enjoyed it to the point where I am going
16:00
to buy it, but um we're very busy. Uh it's my wife's birthday and we we have
16:06
to go back to America for work. So, um I'm probably not going to pick it up until March just because of timing. But
16:12
if I could if it wasn't such a big heavy box, I would buy it and take it to to to when we go away because it was
16:19
brilliant. So accessible and I thoroughly enjoyed it. That was good. Nice vantage.
16:24
I will try it. I'd like to give it a go. Yeah. It sounds like Earthborne Rangers light. Yeah.
16:30
Don't it? It sounds like it's uh kind of more shallow but wide if that makes sense.
16:36
Earthborne Rangers seems deeper. I don't know. Not play Vantage, so I can't really comment. But um but yeah,
16:43
it just seems it seems more shallow, but there's a lot more um kind of width to the game, scope to the game in the fact
16:48
that you do get the variety in that way. I I I watched a video on it as well, and
16:54
it said if you play it again and you come across the same places, Yeah. which is that it
16:59
might happen. You are then going off existing information that previous reports have been made and sent back to
17:06
your company. So again, the thematics were completely unnecessary because it didn't really matter, but it just it it
17:13
they put a lot of thought into it. Um so yeah, I'm definitely going to buy it. It it was fantastic. Good. I'm glad you enjoyed it, mate.
17:19
Nice. Yeah. Nice. So Jolt, what are you playing? So, I've been playing a lot and before Christmas, which is a while back, I got
JP - Ashes Ascendancy
17:26
my uh Ashes Ascendancy allin pledge and this is the
17:32
That's a big box, isn't it? It's big. It's huge. It's something I backed and then I got went I don't know why I
17:38
did it. I'm so proud of you. And I just beforehand. Yeah. Yeah. Rob's got it. I don't know.
17:45
It's one of those like it got me in the moment and I just decided weak at the time.
17:50
Yeah. It was a good idea to do and and I've always liked Ashes as a game, but
17:56
let me let me explain Ashes for those that don't know what Ashes is. So Ashes is a game. I think it's might be 20
18:02
years old now. It's old now. I think it's like 2010. The first the first iteration. First iteration. It's had a few
18:07
iterations as it's gone, but Ashes um is is basically a one v one or started off
18:13
as as a 1v one card battler like your Magic the Gatherings kind of type of game. And the the premise of it
18:21
is that you you play as a phoenix born. Um, and these are kind of powerful
18:26
people or beings that have got magical abilities granted by some ancient
18:31
phoenix. And there's a lot of law that I can't recite cuz to be honest, just mechanically this game's quite cool to
18:38
be honest. And I don't really care cuz it's just about smashing things. Um, so you kind of got your your uh Phoenix
18:44
Born and they've got pre-constructed decks for all of the the Phoenix Born. You can do deck construction, all that
18:51
kind of stuff. But what I do like about this is that you don't need to worry about it. You can just pick up the precon deck and and away you go and have
18:57
fun. But every Phoenix typically has uh one or many conjurations that they can
19:04
summon. You got to be careful how you say that, haven't you? Yes. Conjurations uh that they can summon to the battlefield. Um, and to do
19:11
that, you you'll have your spell board, which you can put your spells in that you can summon these conjurations in,
19:16
and it can be all sorts of fantastical creatures from spiders to iron rhinos to
19:22
wisps and and all sorts depending what I do. A wisp is a there's there's there's wisps in the game, people. I do love
19:28
whisps. I like wisp gold is my favorite. I think this is the word of the podcast, wisps, cuz I've already said it. Wisps.
19:34
Wispwood. Um and and then you've got um yeah, your battlefield is is essentially
19:40
where your units will go or your conjurations will go and you're battling each other to the death.
19:45
Sounds like Pokémon but not it's that kind of it's that kind of game. But what's unique about it is that
19:51
you instead of having mana and in cards that you would spend to to do spells, you've got a dice pool and at the start
19:58
of the round you roll your dice and they've got chunky dice. They're beautiful dice.
20:03
Everything about this game is beautiful. Oh, the card art, the way the cards look, the dice aesthetically, this game
20:10
is lovely. So, you roll those chunky dice and they've got three levels to the um to the dice that you have and depends
20:17
on your character and depends what spell um kind of magic you're you're conjuring
20:23
as it were. It will depend on the dice types. And you roll them and away you go. And what I do like about it is that
20:30
if you roll [ __ ] like you do in certain games, like Rob does, like Rob does. I knew that was coming as soon as you
20:35
said it. You you can mitigate that by doing meditation and to basically burn the top
20:41
of your deck or discard from handle your spell board to increase the dice to the
20:46
more powerful levels cuz you'll need to spend those to do actions and things like that. So on your turn, you do a main action and a side action. And the
20:53
main action is either play a card with a main action symbol or activate a main action on your tableau um and the side
21:00
action is is kind of similar um but you can fight and you're using your units
21:05
and all of that kind of stuff you're probably used to expecting but it's really good fun. Um so this ascendancy
21:12
is the latest iteration of the game and they've kind of rebooted it again. Um,
21:19
and the reason I think why they've done it is to kind of have a new starter set that has two Phoenix Borns in it and
21:27
what they call the dragon born, which is a kind of PVE, solo co-op enemy, player
21:33
versus enemy, right? Um, so you can play against uh a kind of solo opponent that will basically kick
21:41
your ass and you're not having to rely on playing against other people. And it takes from uh the Red Rain system that's
21:47
come out um many years back that basically brings these chimeas, these
21:52
big beasts that you you fight. And it's a very similar system, but they streamlined it down um to the point
21:58
where the dragon born acts pretty much like the Phoenix Born does. It has its own set of dice and it's got the the
22:04
spell levels and all that kind of stuff. And it works really well. Um and cuz I went all in, I've got the the bloody
22:10
great big box. I've got pretty much everything that's come out. I saw it in Bristol and it's sharp. It's
22:16
massive. It's huge and it's gorgeous and I'm like, "Holy [ __ ] there's so much
22:22
content in this." I don't know why I've done it, but I started playing it and I'm enjoying just kind of diving into it
22:28
as a solo experience to be honest at the minute and trying the different decks out because every Phoenix born plays
22:34
completely different. They are very unique. Very unique. And I love that. You know, you've got a a blood witch um who is
22:42
very weird and to to play because she's she's putting like blood puppets out and she's trying to sacrifice her own blood
22:47
puppets to do damage to her enemy. Blood puppet sounds horrific. Just think like voodoo.
22:52
The artwork is really cool. Oh my god. And then you've got other ones um you know got uh one of the new
22:58
ones Aaron Frost Peak who's who basically can use his dice to put onto
23:03
his own units to act as more shield so that come things become a bit more tanky. Aaron Frost Pig. Yes. What a name.
23:10
Oh these are great. You got issa Breitmore um who is like a tinkerer and
23:15
she puts um artist magic onto like mechs so she can power and charge up mechs
23:20
that can then fight and do all sorts of stuff. Loads of different things going on. Loads of different days.
23:26
A lady with a giant snake. I She's one of my favorites. Miami Viper she's called. She eats. It's called Miami Viper.
23:32
Miami Viper. Oh, nearly. A snake eats what? Whatever's killed on the battlefield just powers up. Before
23:37
you know it, the snake's just running wild. It's great. Whatever the snake consumes, get it powers it. So, the snake then becomes
23:44
more powerful and it does more damage. If you don't deal with it, it's it's unstoppable. It's a nightmare.
23:49
There's like a real different strategy for each character, which is nice. It's good fun. And I'm enjoying it. I remember when it first came out long
23:55
long time ago, but I never really gave it a proper look. Yeah. And I I taught my brother the other night um and we had a few games.
24:01
He kicked my ass. Um but standard ashes to be honest. I showed it to Curly and Curly destroyed
24:07
me. I was like, "Oh, that was easy." And I was like, "No, I think that's more your opponent, mate." That was the issue.
24:13
But yeah, no, it's good fun. Um yeah, do I need needed the all in? No. But I'm enjoying it. Yes. Why not?
24:19
Why not? Why not? Nice. It's fun. Nice. Yeah. Nice. What about you, mate? Uh, I have, um, after playing the game
Dan - Shackleton Base
24:25
with you a few months back, um, have invested my hard-earned cash into
24:30
Shackleton Base. Shackleton. Shackleton. I mean, I like terraforming Mars, but why not why not, you know,
24:37
terraform the moon a bit as well? Uh, Shackleton base, you're playing as um an
24:42
an agency who are uh in charge of um
24:48
colonizing a company on the Shackleton Crater on the moon on the south pole of
24:54
the moon. Um, and you've got these corporations that are trying to sponsor you um while you're doing it. Um, I call
25:01
it MV in space. If you played MV, same same designer. It's basically that. Um,
25:07
but um, I like it how it starts like relatively simple. Okay, well, we're laying we're putting bases on a on a
25:14
moon and and we're scoring points and all of a sudden you get sort of twothirds of the way through the game, you go, "Oh, there's the crunch. There
25:20
it is. Uh, now things are really expensive and I can't do that now because I don't have my buildings in the
25:26
right place anymore and it's not quite right and but I like I like it. It doesn't take doesn't take too long to play. It's a it's a power of three
25:33
games. So, it's like three rounds uh, three phases. you get um 18 turns in the
25:38
game and it's done and it's not it's not too long. Um and um yeah, it's a a good level of crunch
25:44
for a weekn night game I feel. Yeah. Not I wouldn't say it's overly special to look at. Um but beyond that is a
25:51
really good solid game in there if you like space and if you like worker placement and um you know asymmetric
25:58
corporations which I do. Seven in the box which is nuts. Yeah. you know, you play with any three at any one time, but it means that every
26:05
time you play the game is different, and I like I like that. I don't like playing the same old game every time I pick a game up and play it. So, you know,
26:12
you're expecting to play a different game every time you play it, which is why I like it. Um,
26:17
but we need to get a game in ourselves, I think, another game in because it was been a while. Has been a while. But yeah, I think that
26:23
that's what I like about the game. um is the corporations and the fact that it has that seti alien module
26:31
um kind of mechanism that a lot of games are doing now which I really like. I really enjoy it. Um because it's like you say three
26:37
corpse Yeah. randomize them, pick three and it's and it's the combinations of how they
26:42
interact with each other. So, you know, even if you play with two of the same that you used to and throw a
26:48
new one in, the synergies are going to be different just because of the way it works. I don't I think the three of the three we played I don't think they
26:54
interacted with each other very well but I think that is part of why why they go together
26:59
as well. So it's part of it. Um but I I found that in my game cuz the
27:05
game like if you try and focus on one thing like I building you you'll lose. You need to in this game you need to
27:11
dabble in kind of everything. Um, and of the three corpse, I managed to dabble in one of them heavily and then the other
27:16
two a little bit, but not enough to score goals cuz you ultimately have three gold tokens that you're trying to get out on these corpse. You can only
27:23
put one out on each. You can't put any more than one out on each. Uh, and I managed to only get one out in the end.
27:28
You typically in my in my experience with the game, you're kind of doing 60% of your effort in one corporation. Yeah.
27:35
30% in another and then probably a 10 in the other in terms of how you score because the the way the game's kind of
27:42
um rewarding you is that you you have these objective tokens but you can only put one on each corporation.
27:47
Yeah. So you kind of can't just go all in on one. You can't ignore the other two
27:53
completely. You and then you got to choose whether you're going to go for a lowcoring goal or a high scoring goal. As soon as you go for a lowcoring goal, you're locked
27:59
out of the highscoring one. So it's difficult to try and work out that balance. For me though, it was 60% on one corporation, 5% on another, 5% on
28:06
another, and 30% idol. Fair enough. Yeah, because I was like, "Oh, my brain's crunched and fried." But I I like that.
28:11
So, which corpse did you play when you last? Uh, Artimus Tours, which is the Which one we played with when we play? The
28:17
Moon Mining. Yeah. Um, and the other one, which I can't remember the name. It begins with an S.
28:22
Um, and but the the writing is the same font as the Sega font. All right. Is it the the science one?
28:28
Yeah, it's one that takes specimens. But yeah, that one um where it's got like two tuck boxes in the box
28:34
cuz all come in lovely little cute tug boxes. So I play with those three which is the starter three that they suggest you play with.
28:39
Um very good. I'm keen to get it back to the table again and play again cuz it's it's great. Love my favorite one I think is the one with
28:46
the asteroid. That one where it blows up a certain part of the the moon and you we played when we played it for
28:52
it's coming but you don't know where it's going to hit and you're like you have to kind of in invest in the defense
28:57
system of of the moon so it can blow the asteroid out the way if no one does it enough the thing's going to hit and it's going
29:03
to destroy some bases. Did you know that they're doing an expansion? Yeah, I did. Yeah. Yeah. With three I think it's
29:09
another three new corpse. Yeah. I'd expect them to to kind of chuck some more expansion corpse in there cuz it's just so easy to uh to do
29:16
it that I'm not saying it's easy to design it, but it's easy just to go, I can put you some more corpse, and you don't really need to change the game
29:22
system. It smells like it need it doesn't doesn't need it, but it smells like it's going to have some because of what it's like and how it's set up. It's very
29:28
clever. I like expansions like that that don't change the actual main game. Just give you a bit more variety. Do you think I'd
29:33
like Shakutton base? Um, you like I don't think they think that. Their faces are saying no.
29:39
I don't know. Not sure. It doesn't play like TM because it's not um you're not card drafting. You're not trying to get icons
29:46
to unlock other icons. Okay. Um it's not like that. Um and you've leveled up, so you're you're
29:54
kind of harder now to say whether you would or not. It's not that I don't think you are. It's just I I genuinely don't know with
30:00
you anymore. But I just don't know with you anymore. But there's a board and you're putting things out on a board similar to that
30:06
you would do in TM. Yeah. Um but just the mechanics are different. It's just knowing
30:13
how the the the thing that got me that I didn't quite grock the first time, but if you've played MV, you're probably
30:19
used to it is the fact that you you put your your workers around the edge of the crater and and
30:26
you can basically get income from a row that kind of goes a cross-section of
30:31
this this circle. So, a bunch of hex's basically. Um, and you can either get money, you can get resources, or you can
30:37
get um corporation tokens cor tokens. And it's kind of remembering that ah how do I get money again? Oh
30:44
yeah, I can get it through this this kind of different mechanism that I'm not quite used to or the lunar base. Yeah, you can get it
30:50
from there as well. You get it from there. So it's when you once you get your head around that it's fine. Also the fact that you got the people
30:55
you got the people the astronauts around the outside of the board but at the very very in in the cleanup phase whoever has
31:00
majority of present building presence in a line will get the astronaut and then you get to put it in your own base. And
31:07
when you put them in your own base it will score you points. It will get you more income based on where you put it. It's on the heavier end, Becky.
31:13
Maybe it's a second play. I'd like it. Cuz the first play I think I'd be like, "Oh god, what's going on?"
31:18
I think so. But the second play be like, "Oh, I get this now." It took me like three calls of the first game to go, "Oh, I get this." And then
31:25
went, "Oh, I actually really like this. This is really good." And um and then yeah, I I read I had to read the rule
31:30
book three times for it to properly go in. It's not like it's it's not a bad rule book. It's just that's how I learn.
31:36
Try it. Yeah. Give it a go. more than happy to teach you. I've just noticed it plays at one
31:41
solo. It does play solo. It's got solo. Yeah. Yeah. It's got solo deck in there. Yeah. Nice. Very good.
31:46
Should we uh should we get on to the main event? Let's do it. Roll the thing.
TURN 3 - Guest Who?
32:00
So, we're on to the main event. So, if you can remember guys, a few um probably a few months ago, now two years ago now,
32:06
we played a little game and we did um a Christmas special where I did voiceovers
32:14
uh of Rob's looking worried. I know, I know, I know, I know. Uh of people or workers
32:22
set in a board game environment and you had to guess which uh game that these workers were residing
32:29
in. So, we're gonna play it again, folks. We're gonna do it again. So, you've built a whole episode around
32:35
this this little mini game that you do for our Christmas special. I love it. Now, I've done it slightly differently.
32:41
So, what I've done is I've add Hollywood production in regards to um different voices.
32:46
Yeah. I've not used AI. I've used AI. So, it was just a script last time, wasn't it? You were you you were giving it character, but you were reading a
32:53
thing that you doing live. So, yeah, I was doing it live. Yeah. So, this is this is pre-recorded. Um, I've got
32:58
different voices to help me out so that you don't have to listen to my boring tones all the time. Um, but
33:04
so you're gonna have 20 games coming at you right now. Um, and I'm going to play you a clip. Um, 20 clips and when I play
33:12
you a clip, you're going to listen to the whole clip and only listen to it once. You can play along at home. Um, when once you've listened to the clip,
33:18
you can then freely discuss what game you think it is. Now, so is this a co-op game?
33:23
This is entirely co-op. You can work together. All right. So, we're we're like on the same team trying to figure
33:30
it out so we can openly discuss and work it out together. Okay. Now, here's here's some hints. Now, some
33:35
of these some of these voiceovers will have um accents. Some of these voiceovers will have background music,
33:42
background noise, background cues. Can I say that the are the accents PC? Yes.
33:47
Good. Yes. Good. Yeah. Yeah. So, in these clips, you're going to hear uh potentially music.
33:52
You're going to hear sound effects. You'll hear different accents. You may hear different cues that might give you
33:57
clues as to what the game might be. You may even hear the game in the script or
34:03
it might even be a red herring. It might throw you off the course. Okay, so we're going to be using our brains
34:09
now. Are you ready? Looking at Rob's face. Rob, when you signed up for this, cuz let's let's be honest, you're um last
34:16
minute attendee for for this tonight's podcast recording. Did you have any idea what you were letting yourself in for?
34:22
No, not clue. Awesome. I like that. That's That's better. That's better. Just going in. He's just going in balls deep.
34:27
Yeah. Yeah. This is good. Did How about you, Becky? Did you going in balls deep? Yeah. I did ask if there was any prep we
34:33
needed for this episode and and was No. So, I came very casually in my dressing
34:38
gown today. I'm in my jogging bottoms. We should get a photo for Discord. I'm I'm very casual today.
34:44
Yeah. Someone Someone take a photo of Becky from the Discord server. I wear a suit every day. Well, I was just so warm and comfy and I
34:50
just thought I don't want to change that. So, I just got in the car. I've got normal clothes on. So, we all ready to play?
34:56
Indeed. You may want to make notes. You've got pens and paper in front of you. Here comes board game number one. Board
Guests One to Five
35:02
game number one. Board game number one. Morning light spills across the courtyard of the palace at D'vorah. I
35:08
roll my shoulders, already stiff, and run my thumb over a stack of cool ceramic tiles. They call us artists, but
35:16
it feels more like honest labor. Each day I wait by the suppliers parts,
35:21
watching which colors arrive first. Blue is always popular. White, too. If you
35:26
hesitate, someone else takes the best pieces and you're left patching gaps and paying for it later. When I lay a tile,
35:33
it has to fit just right. One careless choice and the pattern breaks. Wasted tiles tossed aside. The overseers frown
35:40
heavy on my back. But when a row comes together, when the colors sing across the wall, that's when you feel it.
35:47
Pride, order, beauty from chaos. We're all working on the same palace.
35:53
But make no mistake, this is a quiet competition. Every completed line earns
35:58
favor. Every mistake cost you. By the time the walls are finished, only one of us will be remembered as the finest tile
36:05
layer in the king's court. Now, let's see what the cards have brought us today.
36:12
There you go. Well, nice production. Yeah. Well, we expect this a lot.
36:17
If if you didn't know, Dan also does a lot of voice over work professionally. I do voice over. I do.
36:23
He's got access to lots of things. Got access to lots of many gadgets and wizzy things. Do we are we giving answers now?
36:29
Yeah, let's discuss. Let's get get an answer right now. We're going to go through each one individually straight away. Right at the start, I was thinking a
36:36
talk about tiles, right? But then as we're talking about favor and wands and kings and does not fit no cuz you're
36:43
just Portuguese tile layers with no except one answer from you collectively. Yeah. Then I thought cigrada. That's
36:49
what I was thinking. But that's glass. But that's glass tiles. But
36:55
stained glass of CRA. That's not tiles either, is it?
37:00
It's a Z. But it No. Then I was thinking fresco, but then
37:07
that's painting, I think. So, but there's an overseer.
37:12
Yeah. A a king. Uhhuh. For the king's court. Yeah. For the mention of walls and walls and
37:19
patterns. Don't forget that this would be a worker
37:26
working within the environment of this game. So, it could be that that the narrative
37:33
will not appear when you see this board game. It's like there's this guy's made a story out of this board game, but
37:38
there's no story here because it's just a board game. It doesn't have much of a story. So,
37:44
maybe don't read too deep into it. Fair enough. Or do not patchwork. What's the other one? What?
37:50
Framework. Yeah. Nah, I don't think it's that. That's about That's about connecting.
37:56
I was thinking P frames. Yeah, that's about connecting patterns. Although I would just go Azul cuz I've got no
38:01
idea. No, I think Yeah, Zul is what I've written on my little my little doodly notepad here. So, we collectively thinking Azul is the
38:08
right answer. Why not? Why not? Yeah. The correct answer for ball game
38:13
one is Azul. Well done. Well done. So, you got bad at this, right?
38:20
Got it. I think the hint of don't read too much into it sometimes. That might have given you a little bit of assistance nudged us. might have
38:26
nudged you a little bit. Well done on the first one. Okay, that's one of 20. Here comes the second. Here comes the second one.
38:31
Strap in. Board game two. Shift starts at 0600 Earth Standard. I
38:38
swipe in, coffee pouch in hand, and glance up at the departures board. Three
38:43
launches scheduled, all luxury class. People think space cruises are all champagne and star views. Someone has to
38:50
build the ships, wire the systems, smooth out the network so nothing bottlenecks. That's where we come in. I
38:57
place my team where they're needed most. Design bay, construction ring, guest services. Two actions per shift if you
39:04
plan it right. Waste a placement and the whole schedule slips. Sometimes I get the call to launch. That's a proud
39:11
moment. You strap one of your own into the pilot seat and watch the ship drift free. Progress logged reputation
39:17
climbing. Other times you pull everyone back planet side, reset the team,
39:22
collect the funding that keeps the lights on. No glamour in that, just smart management. We all benefit when
39:29
someone expands the network or patents a new tech. Shorter routes, better tools.
39:34
But don't be fooled. We're competing. Every company goal ticked off, every cube placed on that progress track. It's
39:42
one step closer to the corner office. 3 years until the CEO steps down. Until
39:48
then, we build, we launch, we optimize, and we keep one eye on each other. In
39:54
space, cooperation keeps you alive. On Earth, it's points that decide who's in
39:59
charge. Nice. JP, the production quality. Good. JP's looking very confident about
40:06
halfway through that. I I am, too. I've never played this, but I I've got a real distinct feeling.
40:11
Galactic Cruise. Galactic Cruise. That's That's why I've written that. Exactly why I written that. All three of you are in Galactic Cruise. I've never played.
40:17
It was a giveaway. Launching ships and and literally launching ships and it had the word cruise in it.
40:23
Oh, I didn't hear the word cruise in it. But I did. Yeah. Oh, did it? So, Galactic Cruise is your final answer. Yes. The answer for Bo Game 2 is
40:30
Galactic Cruise. Oh, two for two. Two for two. Not now, cuz we're winning. Yeah, you are.
40:36
But can you do it a third time? Probably not. Let's Let's see. Board game number
40:42
three. Board game number three. Board game number three. The city speaks in codes if you know how to listen.
40:49
Doors don't open from the street. They open when you knock the right way at the right time with the right people
40:55
watching. Every block answers to someone and everyone answers to someone higher up. That's just how things are run. I
41:02
move pieces, not people. A man here, a delivery there. Too quiet and you're
41:07
forgotten. Too loud and you're noticed by the wrong crowd. Success isn't about
41:12
size. It's about timing, leverage, and knowing when to make the books say what
41:19
they need to say. Money flows best when it looks like it isn't flowing at all. Friends help until they don't. Rivals
41:27
smile until they don't. And the boss always gets a share, whether you're ready or not. The trick is surviving
41:33
long enough to upgrade your life without upgrading your problems. By the time the city realizes who's really running
41:40
things, the vault should already be full. In this town, the winner isn't the one with the biggest mouth. It's the one
41:47
still standing when the lights go out. Okay. I haven't got a clue for that one.
41:53
My guts are speak easy. Sounds good. Interesting. I was getting that sort of vibe. That
41:58
gangster gangster. This sounds like busy streets New York. I' I've never played it though. So, is
42:04
there is there like co-op elements? Not co-op elements, but working together like uh you're defending against mobsters that
42:10
are coming into the city. So there's a generically but you are working against other people as well.
42:15
But you have but there are parts where you have to work together. Did you buy it? Uh it's coming.
42:21
It's coming cuz I saw people people's deliveries of them are coming. In the US they've got them. Um UK stock
42:27
on a container somewhere. Rubbish. That's where my brain went. I'm not saying it is that, but that's kind of
42:33
where my my brain went. Got nothing to offer. Um but I I can't think what it could be. Seems a bit gangstery mobby. Originally
42:40
when you were talking about buildings and things being um really reliant on
42:45
other stuff, I was thinking of like quadrupolis, but I don't think it's that at all cuz there was nothing about building different types of of
42:51
It might be. It's just where my brain went.
42:56
There was just some words that kind of stood out for me was blocks and codes.
43:02
Yeah, you're right. Remove pieces, not people. Mhm. It's probably not that then.
43:09
What about what's that one? Rolling heights where you're building Yeah. like certain things next to other
43:16
certain things. That is definitely blocks and you're rolling people. There's no code though, is there? No.
43:21
Building codes. Oh yeah. Well, yeah. Yeah. It might be that and knowing that Dan
43:28
owns it or owned it. Dan does like Rolling Heights cuz I've played it. Don't own anymore. Think Cly bought off
43:33
me. No, we didn't. Can you upgrade in that there are items that you can upgrade? I can't remember.
43:39
I've only played it once. Yeah, I've only played it once. Play it once two years ago. I liked it. It was good. It was fun. Don't know though. Don't know.
43:45
Go with it. Is it Rolling Heights? Wrong Heights. The correct answer for Bo
43:50
Game 3 is speak easy. Is it? Yeah. Piss and [ __ ]
43:56
Unlucky. Unlucky. Should have gone your gut. But I just thought I got talked out of
44:01
it. You did get talked out, didn't you? So, uh, two out of three. Two out of three. Rob's looking at me with a death
44:08
stare. I talked out of it. You were like, "Yeah, yeah, yeah, yeah, right." I didn't want to be that guy.
44:14
I didn't try very hard to talk you out. You know what I mean? I didn't want to be that guy go, "No, you're wrong. It's I think it's that high quality."
44:19
Well, shall we just go back and just re-record it and just say, I can absolutely edit it. Yeah,
44:24
I can edit it. So, let's not do that. Yeah. Right. Ready for number four? Yeah. Do it. Okay. Ball game four. Here it comes.
44:30
Ball game number four. I've got my little betting slip and I know this one is going to win. I mean, I
44:37
think maybe I flip it over anyway because the risky side looks cooler.
44:44
Everyone else is yelling already and the race hasn't even started. We all sneak a
44:50
card into the big pile like it's a secret, even though everyone knows we're doing it. Then some cards disappear and
44:58
suddenly go. The mascots run. One goes really fast. One bumps into another and
45:06
falls over and one turns around like it forgot its shoes. Everyone laughs and
45:12
shouts, even when their favorite starts going the wrong way. If someone falls
45:18
again, they're out. And that feels very dramatic. When the winners finally stand
45:25
on the boxes, we cheer or groan and count our money. Then we do it again
45:31
because this time I'm definitely going to win.
45:36
Probably at the end we pile up our coins and see who has the most. I didn't win,
45:44
but I shouted the loudest, so I think that counts. Nice. This is a tricky one. This one.
45:50
It is tricky. I like what you did with your voice in that one, though. Yeah. You're very talented. Um,
45:57
two games that came up in my brain was Camel Up. That's why I've written down. Um,
46:03
but it doesn't quite fit in what she was saying. I've never played it. Uh, the other one was Ready, Steady,
46:09
Bet, which still doesn't quite fit for what she was saying because of falling down
46:14
twice and shoes on the wrong way. That I feel like that was a bit of going the wrong direction. Yeah, cuz I
46:20
know camel up the camels do go in the wrong direction, but there's two camels that aren't in the race that are going the wrong direction. But the ones you're
46:26
betting on aren't those camels. They're the ones that are going the right direction. It's just they might But then they get picked up and go the
46:33
wrong way. At the end, we pile up our coins. Yeah. Which which in Camelop is coins
46:40
and you are putting cards into a kind of a place to to bet on winner and loser.
46:48
Suspect. got more more in common with that, I think. Yeah. I mean, I've written Camel Up. I've written Camel.
46:53
Did you write Camel Up before the VO ended? Yeah. Yeah. Interesting.
46:58
I did at the end. I can't think of any other betting games. Yeah. I can't think of any other racing games first, but there's no putting
47:04
cards into a pile for that at all. Can we do Sumo? No. Kabutostos.
47:10
Yeah, Kib toss. I'll go Camel up, but I think it's something else. I can't think. And I'll go.
47:17
Board game number four is Hot Streak.
47:22
Hot streak. I've never heard of that. Not. So, it's relatively new. Um, and the board is basically think of
47:30
like kitchen kitchen foil and how you pull kitchen foil out of a out of the roll.
47:35
Yeah. The board comes out like that. Um, so that's your whole board and you have
47:40
little cartoon races that are on on the tracks. That's why you said mascots cuz they're like Yeah, the mascots which was right at the
47:47
very start of the uh of the of the conversation. Fair enough. I'd never heard of that.
47:52
Yeah. So, um mascots hot streak streak streak. Okay. So, we're on two for four.
47:59
Yep. We should have given 50% and 50%. Damn it. Pull it back.
48:04
Um I think this next one you might be able to get. Let's uh let's try ball game five. Fortunes are returning,
48:12
though the estate still caks under old debts and whispers. Every choice matters. Which wing to
48:19
renovate, which garden path to pave, which room to prepare for the next
48:25
gathering. Each servant I summon from footman to valet must be in the right place at the
48:31
right time or disaster waits behind the polished door. Guests arrive in silks
48:38
and top hats, eyes sharp for opportunity. A fox hunt, a music recital, a grand ball. All chances to
48:46
impress, all chances to fail. Every success brings influence, new connections, whispers of marriage
48:52
prospects. Every mistake is a social sting, a glance of disapproval that
48:57
spreads faster than the latest gossip. By candle light, I plan the next turn,
49:02
choosing tiles and staff like a general placing troops. Some nights it's a
49:08
triumph, others a delicate dance of recovery. Only those who balance wealth,
49:13
reputation, and society's caprice will find the hand of the county's most eligible. And with it, victory. In this
49:21
game of drawing rooms, and loyalty, I am both master and prisoner of my own obsession.
49:27
No tellyho. Is it Bridgetton the ball game? Mommies and daddies and polers and yarn.
49:32
I think I know what is it down the board game. But I don't know what the title is. I think it's obsession. That's the one.
49:38
And he did say the word obsession. I think it's the last word. I think it's obsession as well. You think it's obsession? I mean it be a bit of a like if I like threw in
49:44
obsession in the last part of the script and then it wasn't obsession. That would be that would be harsh. Harsh, wouldn't it?
49:49
It is down to be the ball game, is it? Uh, it's No, it's not. Ball game five is indeed obsession.
49:55
Yay. Well done. So that's three for five. We needed a win there. You needed a win, I think. Yeah, you you
50:01
got that win. Well done. Um but can you do it again? Let's do it. Um ball game number six.
Guests Six to Ten
50:09
The air tastes of ash and ozone as I step into what's left of the city.
50:14
Centuries ago, everything burned. Now we cling to the scraps, divided into four
50:20
visions of the future. Each claiming their way is best. each isolated in
50:26
their crumbling enclaves. Our only meeting place is the capital, a
50:31
fragile hub in a dead world. We dawn these special suits and send our specialists out into the wasteland, all
50:39
racing to gather what little remains. Resources are scarce, time is scarcer,
50:45
and every decision echoes across decades. Then there are the riffs. Time itself is
50:52
a tool we can reach into, supplying our past selves to secure our future. But
50:58
metal too much and the continuum trembles. A single mistake could doom
51:03
everything before it even happens. And looming on the horizon and purple
51:08
asteroid bearing the same energy signature as the first catastrophe.
51:13
It's coming for the capital for all of us. Every move, every specialist, every
51:19
powered suit matters. Only the path that masters the present and the past will shape the future or
51:26
survive it all. In this fractured world, we are builders, explorers, and gamblers
51:31
with time itself. Survival is temporary. Legacy is everything.
51:38
David Tersy sounds different. Can I say this one cuz I know this one.
51:43
Yeah. An actricarian.
51:50
Can I just say that I out of I did 20 of these. This one like the way it sounds is my favorite. It's nice. I like it.
51:55
It was cool. It was cool. I originally wrote Fallout, but then the whole time thing I was like, "No, I haven't even played an Acrony." And I think that's an
52:01
acrony. Yeah, definitely. Anacrony. Definitely. I've only played it twice, but even I got some of those fractures.
52:07
The fact that you've only played it twice hurts me deeply. But the answer is indeed an acrony. Yes. Well done. Well done.
52:13
Every opportunity I've had to play it, I've played it good. uh is it's it's amazing. Um you're
52:19
not wrong. I did the script for that one and I looked at it and went that's too easy. So even I changed it but even then after
52:24
that after you wrote CO2 to start with that was the very first thing and then it's no that
52:30
cuz you said the four factions four factions all trying to find their way cuz they're all paths
52:36
paths to something. Asteroid. Yeah. Time all good. Yeah.
52:42
Um very good. Very good. Very very much enjoyed that one. So, that's uh that's four out of six you've got, right? Yeah.
52:48
Yeah. Here comes clip number seven. What game seven? Seven. Fog rolls in of the harbor,
52:54
carrying the sharp tang of salt and smoke from the chimneys. The docks never
53:00
sleep, and neither do the numbers in my head. Every morning, the goods arrive.
53:05
Barrels, crates, sacks stack neatly on the keys, waiting for someone to claim
53:11
them. I move carefully because grabbing too much of one thing can leave me exposed, but leaving too little risks
53:18
falling behind. The buildings watch, silent and calculating.
53:23
Each one I use earns me money or lets me turn raw supplies into something worth
53:28
more. Ships sit at the edge of the port, heavy with promise, feeding the workers,
53:34
and if I manage them right, feeding my fortune. Seven turns and the cycle
53:39
resets. Fields yield grain, cows multiply, and I feed the hands who keep
53:44
everything running. Misstep and I risk starvation of my workers or my ambitions. By the final turn, the docks
53:52
are quiet, the warehouses full or empty, and the ships morted. Only then do the
53:58
sums really matter. The buildings I've claimed, the goods I've transformed, the
54:04
ships I've commanded. The one with the sharpest eyes and the heaviest purse leave the harbor a king.
54:10
In this world of salt, wood, and coin, fortune favors the patient. But it is
54:15
stolen by the clever. I thought I knew it, but then I didn't.
54:22
Being meaningful, but have you got the right answer? No. Let's discuss. What did you have? I had brass. Yeah, I had brass as well. I started
54:29
with that barrels. Barrels and trade and movement and but then the ships thing.
54:34
Yeah. Then I was thinking ano 18. Was the noises in the background any
54:39
help you? Yeah. Well, the the noise is obviously coastal was the seagulls, right? And then I went a gricular.
54:46
What about coinbra? But then I went no and then I think it's
54:51
an u game. Why? just because of the way it was
54:56
describing about feeding. Yeah. And the resources feel uveesque.
55:02
The ducks were mentioned twice. Yeah. And the only one Is there ducks in a gricola? No. And that's why I crossed the gala
55:08
out. And the only game I know that's u and has ships in is Laav. But I don't know. I've never played it.
55:14
So played it, but I know he has and I know he loves it. And I think if it was brass, if it was
55:20
brass, they'd have a Birmingham accent perhaps. Could be Lash. Laners's got ships, but it didn't have either Pittsburg.
55:26
But was she was she French because the har is is literally French. Maybe a little bit
55:32
little bit French AI, wasn't it? Maybe. Yeah. So, I would go that way.
55:37
It's not like Carazon or anything. Not Carcasson. Um, well, Carazon is is is in
55:42
France. Oron. No, that's in the middle. So, you're not I don't know. I've never
55:48
played it. There's no ducks. You are collecting resources, but it's Yeah, it's not the
55:54
ducks. We drove past it. Yeah, I may be right with Laav then. It's It's my best guess, but I might be
56:00
wrong. You've got you got more of a more of an idea than I have. Just knowing Dan. I'm just going with the knowing Dan angle.
56:07
The correct answer is La. Yes.
56:13
Um, lots of giveaways in there. So, you had the cows multiplying. That's the u
56:19
And then also one mishap, you starve. Obviously, you get starvation tokens in a lot of U Rosenberg games when you
56:25
don't feed your family. So, and Laav has those. I've only played one U Rosenberg game.
56:30
Which one? Agra Agricola. Agricola. No.
56:35
So, that we're on now five out of seven. Yeah, pretty good. Pretty good. We're upping the average now. It's It's going well. Um but can you get
56:43
this one? This is board game eight. The clock is ticking. I can feel it buzzing in my
56:49
bones. There's a box in front of me. Wires spilling in every direction. And
56:54
my team is staring at me like I'm the expert. I am the expert. Or at least I
57:00
hope I am. Every wire could be the one that ends everything with a boom.
57:06
Yellow ones make me nervous. Red ones, forget it. We all have our
57:13
little stands hiding our secrets from each other. And the only way forward is to guess right. Sometimes I point,
57:21
sometimes I plead, and sometimes I just cross my fingers and hope someone else sees what I can't. Every mistake pushes
57:28
the timer closer, the detonator closer. Tick, tick, tick. Each mission is
57:34
different. One day it's easy, the next my hands are shaking and the wires twist
57:40
in ways that make no sense. But we keep going, learning the patterns, trusting
57:47
each other. Because the only way to win is together. When we finally cut that last wire
57:54
without the world exploding in our faces, it's a small victory, but it feels huge
58:01
until the next one starts. Tick tick tick. Nice.
58:07
I think even your wife would get this one, mate. I think she would. Do you reckon she would? Yeah. Yeah. JP had to buy it twice.
58:12
Uh he had to buy what twice. Bomb buster. We can all say what? Why
58:19
did you have to buy it twice? Cuz she spilled procco over the first one over Christmas. It's like rumgate.
58:24
It is. I was told about this so I felt that that game should belong in my first episode run. The correct answer is yes.
58:31
What a game. It's brilliant. So good. I imagine that the yellow wire was probably what gave it away.
58:36
Oh yeah, it's it's if anyone hasn't played it, it's 26 quid. You can spill
58:42
procco over it and still go it's only so 26 quid. It's fine. Just buy it. And to be fair to the game, most of it
58:48
was good. It was just the tiles. The tiles were an act. Um, we've just opened the first box, the mission nine,
58:57
because in the in the box you have five uh tok boxes of secrets, and the game
59:02
kind of brings more content out as you play it. And yeah, we've opened that box. Not spoiling anything, but it's like, ooh, really good. I love Bomb
59:10
Busters. Everyone who played it with um seems to enjoy it. So, nice. Yeah. Even my wife said, can we play it again?
59:17
Yeah. Which is there's an endorsement. Wow. If Amy likes a game, that is high praise for that game.
59:22
She said it was better than Vitty culture. She did. She's not wrong there. She's a woman after my own heart there.
59:28
Vic culture. Still admire again. Get in the bin. I love V culture. I understand.
59:33
Venos is much better. You're right there. Venos is much better. I need to play it. Yeah, it's been a while. Should we do it?
59:39
Yeah. I've never played it. Let's do it. Lerta game. Yeah, you're in it. Lush. I'm not sure if you're aware, but I, you
59:45
know, kind of a big deal. I'm kind of a big deal. People know me. I have many leatherbound books and my apartment smells of rich mogy.
59:51
I I deal Rob. I played Liz Burough and I got it and I enjoyed it. You did well. The first game
59:56
broke a 100, didn't you? On your first game. Nice. Buildings for free and everything. It was great. Anyway, so that's six out of eight.
1:00:02
Well, well done. Doing quite well. Um, can you get the nines? I lay my cards out in front of me,
1:00:08
perfectly ordered. Each one stubbornly fixed in place. I can flip them, sure,
1:00:15
but I can't swap a single card. The sequence is set and every move counts.
1:00:22
The table fills with other players sets. I can either play putting down a string
1:00:28
of numbers and hope it's stronger, or I can pry a card from one of their sets
1:00:33
and slip it carefully into my own hand, upside or right side up, reshaping my
1:00:39
chances without touching the order. Every time I do, someone else scores a
1:00:45
point. And I grit my teeth and keep going. Some sets are long, some short,
1:00:51
some are simple matches, some sequences that climb or fall. One wrong choice and
1:00:57
my carefully built set is taken, buried face down in front of me. Timing is
1:01:03
everything. Sometimes I rotate my hand and see the hidden side of each card for
1:01:08
the first time, trying to spot the advantage. Round by round, hands empty,
1:01:14
sets are captured, points counted. One card left in a hand feels heavier than
1:01:20
all the rest. At the end, the player who balanced daring and careful calculation
1:01:26
will stand tallest. The one who read the table best. In this game, patience is as
1:01:33
sharp as instinct. And a single stolen card at the right moment can change everything.
1:01:40
Nice voice over. Well, for a start, I heard the word chord, as in musical chord.
1:01:45
Then I later realized it was card and then I got it. Chord. Card. Cord.
1:01:51
I was thinking, is it like that game about Beth Hov that I haven't played? Is it? I was like, wait a minute. Yes. I
1:01:57
was like, wait a minute. I know what this is. Going back. That was That was Bilbo, the board game clown.
1:02:03
Blime me, he's a bit frightening. Yeah. Uh, I think it was Scout. I think it was Scout. I think it was Scout. Scout.
1:02:09
Uh, the correct answer for board game nine is Scout.
1:02:14
So, we're doing quite well. So, we got seven out of nine. Here comes board game number 10. If you're playing along at home,
1:02:21
let us know how you doing. Let us know how you're doing. Yeah, we'd like to know. Let us know in our Discord. Yeah, definitely. Here comes board game 10.
1:02:27
I pick carefully. One color, one number, one little advantage. But it's never
1:02:32
just about the dye I take. The others matter, too, because every low roll I
1:02:39
leave behind can be snatched up by someone else, shaping the board in ways
1:02:44
I might not expect. I slide my choice onto the sheet,
1:02:50
linking numbers together, hoping the chain will grow longer than anyone else's.
1:02:55
Some combinations spark points immediately. Some only reveal their power later, tucked into clever patterns
1:03:02
that take a few turns to unfold. Every choice feels like a puzzle. Every
1:03:08
roll a little gamble. The dice I leave behind ripple through the game. Helping
1:03:14
others or blocking them depending on how shrewly I've played. By the end, the
1:03:20
board is a tapestry of numbers and colors, a record of cunning, luck, and
1:03:25
timing. And if I've been clever enough, the points will show it.
1:03:30
H, let's discuss. Tricky that. Well, I first thought Yatsi and then No,
1:03:36
you don't keep them on a board. So, it's definitely not that. I went coinbra. Coinbra.
1:03:41
Then I went no only cuz it said like dice, colors, and numbers, but that could be any dice game. And then I then
1:03:48
I thought tua because you said about stealing. Mhm.
1:03:54
And you do take dice from other players. I know there are colored dice that do different
1:03:59
things. But then the combinations of numbers and turns to set up is the bit that threw me
1:04:06
off that and now I don't know really. I think [ __ ] is the nearest to it now
1:04:11
you've said it totally. The accent. Yeah. What accent was it? I don't think it's
1:04:16
Was it French again? I thought it was German. Sounded quite ger German Germanic. I thought
1:04:22
it's dice. It's patterns, which isn't patterns related at all.
1:04:29
No. Well, you've got those things that you have to do that are printed on the board. Oh, you got the churchy building.
1:04:35
So, you've got to do it in Not really patterns though, are they? As close as I can think. Yeah, it's definitely not Yatsi, which
1:04:42
is what I wrote down. So, I think Tua is the nearest I have absolutely no clue. And it's not.
1:04:48
Did you write anything down, Rob? Uh, I wrote all the clues that I thought about castle.
1:04:54
Is that German? It's not German, but the probably throwing you off. Anyway, you leave dice behind.
1:05:01
I don't know. I don't know. I don't know. I pick carefully. One color, one number, one little advantage
1:05:09
was what he said. Maybe that is white. That does sound quite white. Castilly. You pick off a bridge. Having only
1:05:15
played it once and disliked it. Well, slide my choice onto the sheet.
1:05:21
Sheet. Sheet. There's no sheet. Sounds like a rolling right there. That's what made me think of Yatsi, but
1:05:27
I don't think it is. That chains as well. Chains is Yatsi though, isn't it? Cuz
1:05:34
you are trying to get like poker hands.
1:05:40
Or is it Gang Sean's clever? Oh, could be. which I've never played. I own it, but I haven't played it.
1:05:45
But it kind of feels Yatsi. You do write stuff down on that.
1:05:50
She's wrong and right. So I think it's probably more that than Go for it if you like.
1:05:56
Gang Sean's clever. Is that your answer? Yes. Yeah. The correct answer is Gang Sean clever.
1:06:04
You godamn sexual tyrannosaur at the end. So uh that's eight out of 10. Well done.
1:06:10
Didn't think you were going to get that one then for a minute. Um, neither did I. You just pulled out at the end there, mate. You did thin air.
1:06:16
I don't even I don't know. You still got it or not? You went, "Sounds Germanic." And I went, "Hold on."
1:06:21
It was a German accent. That was the little giveaway in there as well. Sounded like um uh Ricky Louder.
1:06:28
It's my mate Gustaf. Is it Ricky Louderder? Mickey Louder. I don't know who that is. The Formula One driver.
1:06:34
Nick Louder. Nikki Louderder. That's the one. He's your brother. Yeah.
1:06:39
Ricky. Mickey. Ricky Bobby. I was thinking Ricky Bobby.
1:06:44
Um, so formula. Anyway, car.
1:06:50
Eight out of 10. Correct. Then here comes number 11. Halfway there. Here we go. The sun beats down on the cracked earth
Guests Eleven to Fifthteen
1:06:56
and I can feel every drop of water slipping through my fingers. Three camps stand behind me, fragile and
1:07:04
dusty. Each one a lifeline for my people. Across the wasteland, the Riva tribe
1:07:10
grins, waiting for a chance to burn everything I've built. Every decision matters. Every person I
1:07:18
place, every plan I set in motion, every scrap of water spent.
1:07:23
Some cards bring strong allies, able to protect a camp or give me an advantage.
1:07:29
Others are events that take time, promises of power that may or may not pay off. And then there are the quick
1:07:35
scraps, the junk I can throw away to get an immediate effect when desperation
1:07:41
hits. Water is scarce. I ration it, gamble it, and sometimes risk it all for
1:07:47
the perfect move. Every card I play changes the battlefield, shifting
1:07:52
defenses, opening attacks, or strengthening my hand. By the end, only
1:07:58
the survivor who balanced cunning, timing, and resourcefulness will stand.
1:08:03
The camps that remain are proof and the rival tribe will learn what it means to challenge me in these rads.
1:08:12
Give it away at the end. Well, I thought it was June for a start talking about the tribes in the water,
1:08:17
but I don't think it is. No. Now, the reason why it was added at the end
1:08:23
Yeah. is because by the time if you'd not got it by then, Yeah. you you may have lost your attention
1:08:29
span. So, let's put it at the end to see if you were actually paying attention,
1:08:35
but you got it very quick. So, I saw you writing it really quickly. You would you would probably got it in the first 20
1:08:40
seconds. I was trying to think of a game that had three camps and I was thinking of a board game. What
1:08:46
was a board game? It's Fallout. No, it's not a Fallout Wasteland. No, it's And then water is the main resource in
1:08:54
in Radlands and and everything just starts junking events going off. So, yeah, it's
1:08:59
Radland. Radlands. I thought the game that Tambbo's got. Is it After the Sun? Uh, Beyond the Sun.
1:09:05
Beyond the Sun. No, I think it's Under our Sun. Under Hour Sun. That's the game I was thinking of.
1:09:10
Beyond It's good though. But then then when it said Radlands at the end, it's like it's there now.
1:09:15
I've never played Radlands or Well, I have Imperial, but it's really good. Really quick. It's a nice little card game. Me and
1:09:21
Josh play it a lot. And uh yeah, I've got the the the the Chrome the Cult of
1:09:27
Chrome expansion for it's a little it's a little card uh deck of camps that just
1:09:32
basically judges a bit of life into the game. I've never played it, but it does look like something I probably would enjoy.
1:09:38
It's one of the game nearly worn out. The tokens look [ __ ] now. Yeah, proper
1:09:43
weathered play, it but the cards are still all right. It's just the tokens are dead. But I know
1:09:48
they do a deluxe version where the the tokens are like um clicky clacky piece. Yeah. So
1:09:53
nice. There we go. So that's that's 10 11. You got 10 10 correct? No, nine correct.
1:10:00
Nine correct correct. Here comes board game 12. I lay my pencil against the paper,
1:10:06
surveying streets that don't yet exist. Numbers decide the order, but the shapes
1:10:12
and symbols beside them hold the real power. Some cards let me summon helpers.
1:10:18
Others grant little treasures or spaces for green to grow. Every choice bends
1:10:23
the street in a new way. Sometimes a subtle shift opens a path. Sometimes it
1:10:29
blocks what I was planning. The table hums with silent competition. Everyone
1:10:34
shapes their plots at once and the ripple of their moves can either aid me
1:10:39
or trap me. I twist, duplicate, and adjust what I can, chasing patterns that
1:10:46
only reveal themselves a turn at a time. By the end, the blocks are filled, the
1:10:52
small gems of parks and pools shining like secrets kept, and every number
1:10:58
tells part of the story. The cleverest planner is not the one who
1:11:04
builds fastest, but the one who sees the possibilities hidden in the cards and
1:11:09
streets and turns them into a perfect little world. So, for a start, I thought railroading
1:11:14
when we talk about the streets and then very quickly there was helpers. I was like, "Nah, it's not that." Then then
1:11:19
when you were describing everyone's doing things together and there could be like you didn't say earthquake, but you
1:11:24
said something. I was like, "Oh, is it could it be ti?" Cuz that's how we were describing when you separate the places.
1:11:30
But I don't think it's Tempe. I've written Quadropolis, not played it.
1:11:35
I played it a long time ago when it first came out. Um, and played it at UK G. Um, and yes, there are buildings in
1:11:42
it as he describes. And it is about your sort of synergy with what you've got next to what
1:11:47
are you building patterns or shapes in Quadropolis in a way that kind of
1:11:52
certain things have to, you know, to get more points, you need them in a line, you need to kind of connect them. Okay. Yeah. Okay. But
1:11:59
I'm not confident with it. I wrote Welcome to Two, which is a Oh, yeah. Dan really likes that.
1:12:05
But it's a game of where you're putting numbers in a street. Yeah. You're building houses and you're trying to get the numbers all
1:12:13
in order, aren't you? But I've never played it. I know what it is. It's good. It's really good. I don't know about the other things it
1:12:18
was saying in it, though. I don't There's no workers. There's no helpers cards. I had no idea. I mean, you're
1:12:25
you're turning cards over in the game, but you're not you haven't got cards. You're turning cards to say this is this
1:12:31
number. That's where that's going. Yeah. Well, not where it's going cuz you decide where it's going. But yeah, but it's a number that you're
1:12:37
saying going in the street is there and going, "Oh, I hope it's all right."
1:12:42
I don't know, Rob. The only thing I was thinking about was um Lorenzo.
1:12:48
Why? Ill Magnific. Yeah. Yeah. Helpers. Um,
1:12:54
uh, was it pans, numbers, streets? I'm just, but again, that that was a complete
1:13:00
random guess. I've seen that you've written pencil and paper, and I'd forgotten about that. That's what made me think it was railroad inking. So, that could lean to
1:13:06
welcome too. Cuz it's a flip and right. Cuz it's a flip and right. Yeah. Cuz the first thing he said, I put down my pen and paper. But my pencil and
1:13:12
paper. Yeah. And you are you are sort of drawing on your map there. Did he say something about swimming pools?
1:13:17
Yeah, he said pools, lakes. Well, there is there is certain I I've only played the main game once and I've only played
1:13:25
and that was on BGA and I played the Christmas version at your house. Yeah. And there are some things that if
1:13:31
they've got I think there is pools in in the main I think you could be right. I think
1:13:36
welcome to is a good shout. Should we go for it? Yeah. Let's lock it in. Lock it in.
1:13:42
Answer locked in. I can reveal that board game 12's answer is
1:13:47
welcome to nice. Uh you've got polls in there, the numbers, you've got um pen and paper
1:13:54
right at the start. That's why I wrote it down. Yeah. Very good. Clue. So Rob's doing a good thing. He's
1:13:59
writing down the words that he's listening to. I'm not I'm just guessing games. I'm going with feelings.
1:14:04
Yeah, you go feeling. So between us, we've got each other covered. I think like a whole human body like the brain,
1:14:09
body, and and mind. Yeah. Nice. So, that's 10 out of 12. Here comes the 13 for game 13. Here we
1:14:16
go. The water is dark and endless, and the hum of the engines is the only sound that matters. We sit
1:14:23
shoulderto-shoulder, each with a job to do. One of us steers the vessel through invisible currents, calling out moves
1:14:30
that only make sense to the rest of the crew. Another listens, straining to catch the
1:14:35
faintest hint of the enemy's path. Somewhere below, machines are armed and
1:14:40
ready, waiting for the perfect moment. Every decision is a gamble. Move too
1:14:46
boldly and they could strike before you even see them. Hesitate and the opportunity slips into
1:14:53
the deep. Silence is survival. Chaos is death.
1:14:59
Sometimes we act in turns, careful and precise. Other times everything happens at once.
1:15:05
the ocean alive with secret maneuvers. Torpedoes arcing through the black water
1:15:10
and both crews dancing a deadly game of cat and mouse. When the explosions fade
1:15:16
and the wreckage settles on the seabed, it's not just skill that decides who wins, but it's timing, communication,
1:15:23
and the courage to keep hunting in a world where no one can hear you scream. Well, I think I think we've got that
1:15:29
one, haven't we? I think we have. Go on, Rob. It's your favorite. I want to watch the movie. Sorry. I want to watch the movie. the hunt for
1:15:35
the Red October or me losing my [ __ ] Yeah, Ju just Rob losing his [ __ ] at
1:15:40
that game. I want to play again. This table is probably the heaviest table I've ever seen and it nearly got flipped.
1:15:45
It is that kind of game, isn't it? And I really want to play it again. I've not played it for a very long time.
1:15:51
It's a very good game. Captain Sona. Captain Sonar is correct. Captain Sonar indeed. Captain Sona.
1:15:58
Well done. Well done. Very good. So, board game 13 was Captain Sona. Very good. Here comes board game number 14.
1:16:06
The wind howls outside and the walls of the colony groan under the weight of snow and fear. Inside people whisper and
1:16:14
scheme. Everyone has their hands on the tools, but not every hand is honest.
1:16:20
Some hearts beat for the group. Some beat for secrets only they understand.
1:16:26
Every choice is a knife's edge. Share supplies or hold back. Defend the gates
1:16:32
or slip away. Trust the voice next to you or suspect it hides a knife. Crises
1:16:38
appear like shadows at the edge of vision. Frost, hunger, strangers at the
1:16:44
fence. Each one must be solved or the colony falters. Yet solving them isn't
1:16:50
enough. Some eyes are watching, waiting, scheming, each with a personal mission
1:16:56
that could aid or betray. Victory is strange here. Sometimes everyone wins.
1:17:03
Sometimes no one does. Sometimes survival is measured not by strength but
1:17:08
by cunning. By reading the intentions behind the words, by knowing when to
1:17:13
lend a hand and when to guard your own. Out there, the world is dead and cold.
1:17:22
Inside, the living can be just as dangerous. Survival isn't just a matter of food and
1:17:29
fire. It's a matter of hearts and whose you can trust.
1:17:36
I think I've got a good idea on this one. I think I got a good idea, but I think he might be doing it to swindle us.
1:17:42
I I thought first of all knowing Dan Yeah. And knowing that he loves the kicking
1:17:48
the ball simulator, you mean it's his favorite game? It's his favorite game and and hobby.
1:17:53
Yeah. Yeah. Yeah. Uh Frost Pump. Yeah, that's what I thought first. Yeah, the other thing is there hidden roles in
1:18:00
Frostbunk. No, you mentioned knives a lot. I'm thinking that of winter.
1:18:06
There's no zombie reference, but everything else was there. Yeah, it's it's weather. He's doing it
1:18:12
to throws off the scent because it's snow and it's cold. But you're right. But also, there's no hidden role.
1:18:17
But you get people come to the colony, don't you? Yeah. But there are events that are happening that are shafty.
1:18:23
Yeah. uh within your colony for sure. I was I was thinking Avalon until he was
1:18:29
mentioning like the events and I was like no definitely not Avalon. You're not trying to sort of swindly Well, you
1:18:34
are in Avalon but then I was thinking maybe Nemesis but I think if it was Nemesis there'd be more alieny kind of stuff. Less snow.
1:18:40
Yeah, for sure. Is there a game that's like Nemesis but with snow? There's there's a game called
1:18:45
Scavengers. Arctic Scavengers I think it's called. Um, never played it and I think it's a
1:18:52
deck builder. Doesn't sound like a deck builder game, does it? But I can't remember if that's Shafty or
1:18:58
not. Uh, but that's an old one, but I I knowing Dan, it's got to be Frost Punk, but
1:19:03
I' i'd say Frost. If If there was a zombie mentioned, I would have said that the winter% Frost Punk was what I wrote down first,
1:19:10
but yeah, let's go with it. Go Frost Punk. Yeah. Okay.
1:19:15
Board game number 14. The correct answer is dead of winter.
1:19:21
Oh, you was right. He was right. Dead of winter left the zombies out.
1:19:26
Uh I deliberately mentioned didn't mention any word of the word zombie in there because as soon as that would have
1:19:32
popped up, you would have scribbled out what you put out there. I've written it down. You got the walls of the colony grown.
1:19:38
Grown grown right in the first sentence. Uh under the weight of snow and fear.
1:19:43
But yes, it was definitely and I thought you'd go frostbank straight away. I looked over, oh yeah, he's gone frostbies
1:19:52
and yes, that could that could also refer to both. Um, but yes, in this instance, it is indeed dead of war.
1:19:58
We must get half a point shortly. Absolutely not. I'll edit it. Okay, so
1:20:04
so you've got 11 correct out of 14. Um, very good. So, let's see what ball game
1:20:11
15 does for you. Can you get this one right? Here we go. Ball game 15. The copper stills gleam in the morning
1:20:17
light, and the air smells faintly of grain and fire. I inherited this place,
1:20:23
its walls heavy with history, and the quiet hum of fermenting barrels. Every
1:20:28
decision matters. Which ingredients to buy, which corners of the distillery to upgrade, how long to let the amber
1:20:35
liquid rest before it leaves the warehouse. Each choice shapes the character of what
1:20:41
will eventually bear my name. Sometimes I push my luck, adding a little more,
1:20:46
risking the batch for a chance at something extraordinary. Other times I wait, careful and patient,
1:20:52
letting time and temperature work their quiet magic. Bottles stack up, labels ready, promises of fame and fortune
1:21:00
sealed inside each one. By the end, the distillery tells a story in amber and
1:21:05
glass. The one who balanced risk and skill, patience and ambition will wear
1:21:11
the title of master distiller. And the spirits, they speak quietly of who made
1:21:16
them. I'd say this was easy. Yeah. Can you tell me otherwise?
1:21:21
I can't think of the name. Is it distillery or distilled or distiller? Distilled. Distilled. I I part of me thought quacks. Pushy
1:21:28
luck, but I've never played distilled. It's pushy luck as well. Yeah. So, I'd say distilled 100%. Yeah. You're pushing your luck to try
1:21:34
and get the best mix of ingredients in your booze in the barrel as it were and then you
1:21:40
let it do its thing. Put flavors in. Distilled is your answer. Yeah,
1:21:45
distilled is correct. Well done. I would like to play it. Looks really same. Same. I've not played it, but
1:21:51
it's lighter than I thought it would be. I like the artwork. I like the style. I like how it looks.
1:21:56
So that's what 12 out of 15. Yeah. Yeah. Well done. Pretty good. Here comes board game 16. I stare at a blank canvas that
Guests Sixteen to Twenty
1:22:05
stretches across centuries. Where every choice will leave a mark no one has seen
1:22:10
before. From nothing, my people rise. Science whispers secrets. Technology
1:22:16
hums with promise. Exploration beckons into the unknown. And the drums of war
1:22:23
beats somewhere in the distance. Each path shapes who we are, what we can do,
1:22:29
and what the world will remember. I decide which threads to pull first. Will
1:22:35
I chase knowledge, chart new lands, build machines, or raise armies?
1:22:41
Sometimes a careful balance works best. Sometimes ambition demands a single
1:22:46
focus. Each advance ripples outward, cities grow, resources gather,
1:22:52
opportunities bloom, and stories begin to weave themselves into my tapestry. At
1:22:59
the end, the history of my civilization is told in points, in cities, in
1:23:04
discoveries, in victories. Yet more than that, it is a record of choices, which
1:23:11
paths were embraced, which were ignored, and how a single thread can shape the
1:23:17
whole story. Now, you might go for tapestry, but who's to say that that might not be a little bit of a red herring. Do
1:23:23
you know, I was I was thinking S of New Dawn. I I went civilization first,
1:23:28
then you wrote then I wrote tapestry before he said tapestry. Yeah, I wrote tapestry because he's
1:23:33
talking about artwork and he's talking about the different paths. Now, I've never played Civilization, but I know in
1:23:40
Tapestry you've got the exploration, the science, the warfare, and all of those things.
1:23:45
But so is every civilization pulling on thread. There's a lot of kind of fabricy kind of
1:23:52
Yeah. He also said advance and that is pretty much your turn in tapestry is
1:23:58
advance or income there's an advance turn or an income turn and there's three tracks as well isn't there what's the knowledge science there
1:24:04
are four game five expansion should have done a six art and culture science
1:24:11
exploration the military one and technology one yeah which all of
1:24:16
those were said I'd say tapestry yeah I mean you are doing it to really mess with us Um,
1:24:22
I like how he said the word tapestry and then he said the word civilization in it. She's like, "Oh, yeah. It could be
1:24:27
one of those." I think it's tapestry. Cheeky monkey. Yeah, I think it's tapestry. Tapestry is indeed correct. Well done.
1:24:32
Well done. Yes. I mean, yeah, you said about threads, Robert. It was the threads and the tapestry and that kind
1:24:38
of was kind of your giveaway rather than going down the civilization. and the fact that it's balanced, you know,
1:24:44
loosely loose term stagmire, but but but the the aim is to be balanced in
1:24:50
that game and have it as balanced as they can. So there's your there's your answer. Tapestry. Nice.
1:24:56
Okay, very good. Well done. Um, so now we are on board game 17. Can you get
1:25:02
this one? The palace gates are closed and the corridors echo with whispers and footsteps.
1:25:08
I clutch my note tightly, knowing it must reach her hands before the others.
1:25:14
The corders, guards, and rivals are everywhere. Each move a guess, each glance of threat.
1:25:21
Sometimes boldness wins the day. A daring move that clears the path.
1:25:27
Sometimes patience is key. Hiding behind subtler maneuvers while watching the other stumble. The deck is small, every
1:25:34
card precious. One is gone, unseen, shaping the possibilities in ways no one
1:25:40
can predict. Play too strong and I draw attention. Play too weak and my message
1:25:47
may never arrive. Each turn is a gamble of intuition, timing, and a little luck. Only the
1:25:54
suitor who can read the room, anticipate the threats, and slip their letter through unnoticed will have their words
1:26:00
reach the princess first. The rest. Their letters are lost to the fire and
1:26:06
their hearts left waiting. Super Mario Bros.
1:26:13
Board game 17 then. Rob thinks he's got it. I think I've got it.
1:26:18
Uh I thought it was love letter. Love letter. the the princess the the courters was probably and yeah and
1:26:27
the whispering and getting your message to someone and then you getting your letter to the princess and then you said princess like yes
1:26:32
definitely you play too you shout too loudly you end up getting targeted and you discard a card
1:26:39
cuz you get two love letter one actually sounded like a more tactical version of love letter
1:26:45
sounded like a more in-depth Yeah but don't forget these are the people that are working in these games so it's all I know. It's very love
1:26:52
letter. Love letter is indeed correct. Well done. Well done. Good job. Um, okay. So, we are on So, you got 15.
1:26:59
15. 14. 14. Sorry. Uh, board game 18 coming up now. Here it comes. Number 18.
1:27:05
The meadows are calm, the forests quiet, and the mountains rise in the distance
1:27:10
like secrets waiting to be uncovered. I lead my clan carefully, choosing which
1:27:16
burrows to expand, which fields to claim, and which lakes to settle beside.
1:27:22
Every patch of land brings something valuable. Water, carrots, mushrooms,
1:27:27
hidden treasures, and every choice shapes the reach of my little empire.
1:27:33
Cards in hand guide my decisions, but the board always has the final say.
1:27:38
Contiguous warrants grow stronger together, cities bloom, and secret allies lend their skills to my cause,
1:27:46
tipping the balance in subtle, unseen ways. By the end, the landscape is
1:27:51
stitched with tunnels, towers, and fields. Each point counted, each
1:27:56
resource weight. The clan that moved with foresight, planning, and a quiet
1:28:01
cunning will be the one that claims the crown of the top bunny. I'm looking at
1:28:06
three blank faces here. I think I know. I think I might have just got it. Before you said the word bunny at the end, I
1:28:13
just written down the word root. Okay. And then you said bunny and I was like, "Oh, I think it might be root." But originally I wrote Septima and I was
1:28:19
like, "Wait a minute." No, you were talking about resources and being watched that sort of
1:28:24
like if it was Septima, I think based on that voice, who do you think would have been the character?
1:28:29
You would have had the Septima, the main woman maybe. I know it is.
1:28:35
I I think Oh boy. I think it could have been Root is is what I'm thinking.
1:28:40
That is a great show. It's a good show with the bunnies. But I I was thinking Katan for a long time
1:28:46
and then I was like Yeah. And that's mountains, meadows. Yeah. Cities.
1:28:51
Yeah. But there's no clans. There's no You don't settle by a river though in route. Yeah.
1:28:56
Settle by lakes. I don't I've never played it. Never played it. You You don't really. You just fight
1:29:02
each other to the death. I thought JP's written something quite outlandish. Yeah, the bunny kingdom.
1:29:10
Well, you said bunnies and carrots. Top bunny at the end. Exactly. And carrots are a resource, right?
1:29:16
In what? Bunny Kingdom. No, no, in what was said. Uh, yeah. You mentioned carrots.
1:29:22
Yeah. I've never played Bunny Kingdom. Have you not? So, all I know is the squares with numbers and you put bunnies on them.
1:29:28
That's it. It's all I know about that game. Yeah. You know, more value, mate. I clams. I thought it sounded like a madeup game when you found it.
1:29:35
Bunnies top bunny. I don't know. Castles of Burgundy.
1:29:42
Castles of Bunny Day. I have no idea. I can tell you it's not Castles of Burgundy. Yeah.
1:29:48
Spoiler alert. I don't know. I'd Bunny Kingdom. Is there any bloody rabbit game I can
1:29:54
Bunny Kingdom then? Yeah. Bunny Kingdom. Yeah. Wow. Uh the correct answer is Bunny Kingdom.
1:29:59
Is it? That was such a punt. I just
1:30:04
Top Bunny was what it should have uh should have got. It's a clan s. I don't know if they're clans or not, but
1:30:10
well done. Well done. There were like five games in here that I've never heard of, let alone played. Good.
1:30:16
Okay, down to your last two now. Um, here comes board game number 19. Here we
1:30:22
go. I walk the empty paths of the park I am building, imagining the roar of
1:30:27
excitement from visitors, the shuffle of paws in enclosures, the scent of fresh
1:30:32
food filling the air. Every plot of land is precious. Where to place the den,
1:30:39
which corners to leave open for grazing, where to build a cafe or resting spot
1:30:44
for humans who wander my creation. Each structure fits like a puzzle piece. Some
1:30:50
shapes awkward, others perfect. The more efficiently I use the space, the more
1:30:56
the park comes alive. New permits, new animals, and new enclosures arrive like
1:31:02
gifts, waiting for the right moment to be added. By the end, the park is a
1:31:08
mosaic of habitats, paths, and animal homes. The cleverest planner has made
1:31:14
the land sing with life. Every corner used, every bear comfortable, and the
1:31:20
points tell the story of who tamed the forest best.
1:31:25
JP, what did you write first? I went dinosaur island,
1:31:31
but then there's no mentions of dinosaurs. But I just thought pens, guests.
1:31:39
Yeah. And obviously Dino Island has all of that jazz. Um, but it's the paths thing.
1:31:46
Then I went and over. Yeah. I went on a similar p path. I wrote parks first because he said the
1:31:51
word parks and it sounded I've never played it. So, but I don't think construct very light. Yeah. Very light.
1:31:57
Then I wrote Bark Bover because it wouldn't be right if I didn't mention it every podcast. And then I wrote Baron
1:32:03
Park cuz I thought if I was a bear in Baron Park, that's what it might seem like. And you do tessillate a lot of stuff.
1:32:11
You don't really make walkways, but you there are like little kind of rivers. I I think he's been cheeky here.
1:32:17
Yeah. But I don't know because I don't know. Go on, Rob. You've written Baron Park.
1:32:24
I've never I've never played Baron Park. The bears where they place the den. Yeah. The humans that come and see me. Again,
1:32:31
I don't know anything other. It's a bear park, isn't it? Which makes sense. Um
1:32:36
and I put B over. Yeah. Yeah. I I thought Ba the only animal reference was to bears.
1:32:42
Yeah. And there's a lot more animals in in Ark Nova. We should say Arknova correctly once. So in case anyone's
1:32:47
never listened to anything, they were like, "What are they talking about?" It just came as a
1:32:55
micktaking of my love of one of the greatest games of all time. It's a cross between uh Brian Babande
1:33:02
from Face Jacker, Phone Jacker, um and Arnova.
1:33:08
It just came out one day like like barrettes, full on barretes. And he just came out and I just went
1:33:14
and that was it. We all died. So I think Baron Park. You think Arknova? No, I think Baron Park. Are there puzzle pieces in Baron Park?
1:33:21
They're they're tetrisy pieces. Yeah. So I I had something off the wall. I think
1:33:29
you're right. Um but I had Arnova and then I thought, "Oh, is he going down the zoo tycoon route?"
1:33:35
Yes. No, I did think for a start about like a like a um a a tycoon like a theme
1:33:41
park. I've not played the board game version of it. I don't like it though. Why would there be more than bears?
1:33:46
That's the point. The bears were the only thing that I'll go with Baron Park cuz I think you're right. I think it might be Zoo Tycoon though or
1:33:53
whatever. Well, we can kick ourselves if it is. And we can also we can also kick Dan.
1:33:58
You could What's your answer? I I don't know. I think it might be Zoo Tycoon now.
1:34:04
Yeah, but I don't know. We'll go with one. Whatever. I think it might be zoo taiku. I think
1:34:10
it might be because I was origin my very first thought at start was like it's some kind of theme park type of a thing.
1:34:15
But it says Baron Park and it said bears. So Oh no. Go on. Go with Baron Park. You're choosing Baron Park as your
1:34:22
answer. Yeah. I don't think we should now cuz of his face.
1:34:27
The answer is Yeah. For Bo 19. Uhhuh.
1:34:32
Baron P. Y. So, how many is that correct in total now? 16 out of 19.
1:34:37
19. Very good. Very good. Okay. Can you get the last one? Here it is. Ball game 20. Here is your last clip.
1:34:45
The jazz drifts through the streets. Smoke curling around gas lamps. And the city hums with laughter that hides a
1:34:51
thousand secrets. But beneath the surface, something stirs. Shadows twist
1:34:57
where no light reaches. And strange shapes writhe just beyond understanding. Doors to other worlds are cracking open,
1:35:04
letting in whispers and horrors that no sane mind should see. We are a small band, the few notice, the few willing to
1:35:11
act. Each step through here is a risk, gathering allies, weapons, spells, and forbidden knowledge. While monsters lurk
1:35:17
in every alley, every gate we close is temporary, a fragile seal against the
1:35:23
madness pressing in. Time slips away. The city teeters on the brink. And only
1:35:28
coordination, courage, and cleverness can stave off the ancient one. Fail and
1:35:34
the streets will be empty. The world consumed by forces older than memory.
1:35:39
Succeed and we will have held back the darkness. At least for tonight. In this
1:35:45
city of shadows, survival is fleeting, and heroism is measured not by strength alone, but by the will to face the
1:35:51
incomprehensible. Hm. Well, I originally wrote Mountains of Madness, but it doesn't fit with that
1:35:58
cuz it's city. Yeah. It's not just a house or a location. Yeah. So, God horror is
1:36:05
ah okay. What What's the jazz thing about then? Yeah, cuz I picked up on the jazz thing. It's the probably the the era it's
1:36:10
saying. So, it's Cthulhuy Lovecraft. It's going to be jazz clubs. It's 20s.
1:36:17
It's it's all about that. It's Lovecraft 20s, isn't it? I thought it was earlier than that. I
1:36:22
thought I thought it was I thought it was I thought Lovecraft was like prohibition era 30s.
1:36:28
Yeah. Well, cuz before World War II, right, but after World War I. Yeah, it's that prohibition era.
1:36:34
I believe that's called the Interbellum. And the only reason I know that is cuz of Furnace.
1:36:39
I've typed in Lovecraft and it's telling me about Yarn. But it's I would say Arkham Horror cuz
1:36:47
if it's based on the board game of Arkham Horror, it's set in a city. Yes. If it's the sequel to it, I cannot
1:36:52
remember. his goddamn name. Eldrich horror. Eldrich horror, which is set across the world. Yep.
1:36:57
Yes. So, it's not that. You've got El Elder Sign. Elder Sign, which is the dice one.
1:37:03
You got Arkham Horror the card game, which could be there's a lot of games set in this
1:37:09
universe, right? Yeah. There's there's so many Cthulhues games. So, there are many.
1:37:15
Call of Cthulhu. Call of Cthulhu. I tiny Epic Cthulhu. That's the only one I've played. Letters
1:37:21
from White Chapel could be set in the same own universe. Yeah, it said ancient one. So, and it said madness, insanity, and
1:37:27
that sounds kind of it's got to be um Arkham Horror then, doesn't it? Yeah, I'd go Arkham Horror, but
1:37:33
and Love HP Lovecraft died in 1937. So, I think early early uh 1900s.
1:37:40
And I remember in Arkham Horror the car game, you went for a jazz club once in one of the jazz club. But
1:37:47
I think I think that's where we found the rumors of the yellow king if I'm if I'm not mistaken. That's right. That is right. It was that
1:37:53
scenario. It was that uh that deck, wasn't it? Whatever you call it. Set.
1:37:58
Yeah. So, you think Arkham Horror? Arkham Horror of the one. That's right.
1:38:04
We'll pick that one. Would you like to lock that in? Should we lock in? Locking it in. Locking it in. The correct answer for
1:38:09
Board Game 20. And the final one for this Guess Who episode is Arkham Horror. Hey, no. Well done.
1:38:17
Yes, Bob. 17 out of 20. That's not bad, is it? Pretty good. That's not bad. So, my my three hours of living away at
1:38:26
doing some some quirky little scripts for you. Did you have fun with that? I have great fun with doing things like that.
1:38:31
They all sounded great. You did as well. Um, how did you get on at home? Let us
1:38:36
know uh in the comments. Let us know uh on our Discord. It be great to to find out. Did you get them all right? Did you
1:38:42
get all 20 or did you only get a few? Let us know, please. It' be awesome to know. Um, thank you so much for for
1:38:48
playing along. Hope you guys enjoyed it. Yeah, it was good fun, mate. Fantastic. Really good. Really good.
TURN 4 - The Penultimate Turn: What's Coming Up?
1:39:02
And now we are on our penultimate turn. What have we all got coming up next then, folks? Beex, what what have you
1:39:09
got coming up? Well, I've been slowly painting some of uh the ships from
1:39:14
Terraform Mars cuz Curly got a load of paint and brushes. How did you get them? Uh he bought them.
1:39:20
Nice. Yeah. Um what did you get? Sit down. No, it was the Whiz Kids one. Whiz Kids.
1:39:26
Um uh I want to say Army Builder. I don't know. It's in like a little box.
1:39:32
40 of them I think. And some little brushes. So that's been cool. Yeah, I've enjoyed doing that. So I'm going to try and think of other games that Oh, Slay
1:39:38
the Spire. the the pieces. We've been painting those. I love painting. I love getting the brushes out. Yeah, I've enjoyed it.
1:39:44
I don't think Curly enjoyed it as much as he thought he would. So, maybe he's bought all of these paints and brushes and I'll just have them. But regarding
1:39:50
games, um, I'm going to try and do the solo mode of Fit to Print, which is another one of the flatout games,
1:39:56
because it looks like a mixture between, I'm saying this without playing it yet, so it might be nothing like this, but it
1:40:02
looks like a mixture between Art Society, where you're trying to match pictures next to things, and Galaxy
1:40:07
Trucker because you're turning over tiles real time trying to grab ones you want. And I think that just sounds really cool.
1:40:13
And it's artwork by So I mean, what's wrong, can you?
1:40:18
Yeah. Exactly. Yeah. Yeah. And there's cute little 3D kind of like desks cuz you're journalists in this
1:40:23
game. Oh, nice. I thought that was pretty cool. That's cool. So, yeah. Painting. Um, yeah. And playing that.
1:40:28
Nice. Nice. Japles. What have you got coming up? I got a copy of March of the Ants
1:40:36
over Christmas, which is ages ago, but um and I might have already crowdfunding. Yeah, I might have already played it
1:40:42
with Ty stuff by this point, but it doesn't matter. But I I got um I got it.
1:40:47
Haven't played it yet. Uh, it's it's a 4X game but with ants rather than
1:40:52
spaceships. Nice. So, I quite like the fact that it's taking a genre I really enjoy and then
1:40:58
flipping it into something completely different and actually Yeah. And it's what's quite cool. It's got wormholes in
1:41:05
it, but it's actually wormholes. I was going to say that's very cool. They work like a a wormhole would in the
1:41:10
space and like nice. Um, and it's just got a nice card, uh, kind of, you know,
1:41:16
card play. You can evolve your your queen ant with different things. Gives you extra powers and stuff like that.
1:41:22
And, uh, yeah, I just I think it plays fairly quickly as well. For a 4X game, you think, oh, we're in for 5 hours
1:41:29
here, but I think it plays in a couple of hours. So, intrigued by it. Don't know if it's any good or not. Um, but
1:41:34
yeah, it come out around the same time as Apiary. I'm just thinking there's been sort of like space
1:41:41
together. It's an old game cuz I've got the evolved edition. So the the evolved edition is like a re
1:41:46
It came out like in 2010 I think it was quite a while ago. It's an old older game for sure, but
1:41:52
they've kind of just judged it up a bit and streamlined the rules and made it um a bit more into 2026.
1:41:58
I think I originally had it when it first came out. Yeah, I thought when they got rid of it. Uh play it, see what happens. Might be
1:42:05
I'm quite impressed with how the the components are organized. It's got nice little tuck boxes for everything and
1:42:11
it's like nice touch, you know. It's not like a folded space insert or other insert. It's like a folded space insert,
1:42:18
but it's nothing. But, you know, I like it when they do something and you go, "Well, I don't need to worry about that." That's done.
1:42:26
Yeah, it is. Yeah. Done. Done. Folded Space could make it better. It could make the nuclear one better,
1:42:31
please, cuz that one sucks. It's It's good if you only got base game. It's true. If you only got base game,
1:42:38
the last time I played Nucleium, which wasn't too long ago, I took all the um all the rail tiles
1:42:44
out. Yeah. I put them in a baggie. I'm not I'm not sort There's just so much stuff. I was like, I can't be asked.
1:42:49
He's a mad man. I know. And I walk around to it when I get them in. But it was like half past 11 at night. I'm not doing this now.
1:42:55
This is No. And I've just left left in a baggie in my room. Yeah. Hear a bad word about folded space.
1:43:01
That's going to keep me up tonight. Yeah. It's not It's keeping me up. walking past it every time I get to my bed and I can see the baggie there like
1:43:08
dripping cascading from the shelf sleep with that looking at me judging me. It's annoying. I will sort it.
1:43:13
You know it's not the insert's fault though cuz it's only designed for No, but it's an Australia. It says it's an Australia, but you try
1:43:20
and fit Australia in it and it's you get lid lift. You do get lid lift, but I think it states it. Does it?
1:43:25
Yes. So, um you have to watch that with with them. Yeah. Is that they do state there's x mill of
1:43:32
lift lid. I don't that doesn't bother me so much. No, it doesn't bother me. My my tapestry is um got all the expansions and I got I
1:43:39
got 3D printed into it and that's got a lid lift. There's no way you can come up with too much, isn't it? Yeah. So, but anyway, yeah,
1:43:45
we digress. Ants. Um Rob, what are you playing? Well, I bought a game at Greg Con that I
1:43:53
still haven't got to the table, so I'm going to make a conscious effort to get that to the table. Um that's Gwent.
1:43:59
Oh, yeah. Yeah, I forgot you bought this. Yeah, I forgot I bought it as well. I saw it on the shelf the other day. I was, "Oh [ __ ] I really should play
1:44:05
that." Is Gerald going to come over and play it? Uh, I hope so. So do I. I hope so.
1:44:11
Winds howling. It's cuz he's got a cloak on. That's
1:44:16
just my bag. His cloaks and pirates hats. You're done for. Yeah,
1:44:22
that's all he does. That's fine. That's okay. I'm okay with that. I'm reluctant to play it because
1:44:28
if it's not as good as it is in the game, I'm going to be really disappointed. Now, I Everyone says it is.
1:44:34
Everyone says it is and everyone said that about Slay the Spire and then I played Slayer Spire and I was like, "Holy [ __ ] this is better." And I was
1:44:41
pleasantly surprised. So, I'm kind of waiting for when I'm a little bit down and then I play that and go, "Oh, that's
1:44:47
really good. It's poke me up." You're keeping it as like a little Yeah, I keep I keep I keep opening the
1:44:52
box and just go, "Oh, yeah. Put put the box back on. I like it. So, um, yeah. I just threw up in my mouth.
1:44:58
Nobody gives a [ __ ] about you. Take that. Screw you, Absy.
1:45:05
Only joking, baby. I love you. I just wanted to ruin your moment, but then you come back with a good comeback, so I'll let you have that. I do try. Um, but yeah, so I'm going to
1:45:12
make a conscious effort to to get that to the table cuz um I love it in the video game. I controversially wasn't a big fan of
1:45:19
The Witcher 3. Didn't grip me enough. I know. I'm sorry. It is. Even I don't play it.
1:45:25
It just didn't it didn't for me. I'm probably 33% way through the game. I
1:45:30
have loved every minute I have played that game, but I still haven't finished it cuz I'm just [ __ ] at video games.
1:45:36
Did like the TV series, though. It's brilliant. I love the series. The books are incredible. The books are are fantastic.
1:45:43
So, um it depends when you played The Witcher 3 as well cuz a lot of people forget it launched with a lot of bugs
1:45:48
and it wasn't right. But I played it after the first season of the TV series came out. I went, "Yeah, give us a go." And I went, "Um,
1:45:56
it gets very good." Yeah. I I think it's a bit of a slow burner game. And at the time, I didn't I didn't invest enough time in it.
1:46:02
Um, so more fool me. I'm I'm one of those people that like I'm I'm conscious like I've probably not played the best
1:46:09
game of my life yet and that could be it, but I just haven't invested the time.
1:46:14
Yeah. No, it is a bit of a time hog, but the the it's very good. But once you get into it and kind of learn it all. But
1:46:20
Gwen's fantastic. So hopefully the the card game will deliver. So when's the next TV series out with some other
1:46:26
person? He's in it already. Not interested. Just Liam Hens. Yeah.
1:46:31
Yeah. He doesn't go. He goes, I don't want to. I don't want to watch it then. I don't want to watch it. It's grunting or nothing.
1:46:38
Nice grunting. What about you, Dan? What we What have you got coming up? I um I'm about to hit level 40.
1:46:45
You are, aren't you? Yeah. join their club. Join one of us. One of us.
1:46:51
Um you you've found 500 g. Yeah. Nice. Um yeah, I'm going to hit level 40. Um
1:46:58
I've got a game of TI4 with Thunder's Edge expansion planned uh at Shake
1:47:04
Curies uh in a few weeks, which should be good. Um and we're all going out for
1:47:10
a nice meal together, aren't we? We are. Looking forward to that. Same. Um, anyone if you want to bring a
1:47:15
copy of Flip 7 to play at the table while we wait. That's fine. Uh, I have a copy. I can bring it. I have a copy as well. So have I. We could do that.
1:47:20
I'll bring I'll bring Gwen. I'll bring TI.
1:47:25
I'll bring Caravan from Fallout New Vegas that no one knows how to play even when you played the game for 100 hours.
1:47:32
Um, so yeah, that's what's happening. I'm looking forward to the meal. It's going to be should be good. And um, I haven't got any major games planned as
1:47:39
of yet. I got a few busy months and I go to Disneyland shortly after my birthday as well. So, um but TI4 definitely
1:47:45
looking forward to getting Thunder's Edge to the game to the table just to see what it offers on those new. I've already looked at them up and they look
1:47:51
they look awesome. That's it folks. We're now on our final turn and with that um we're just wrapping things up. We're tallying up
TURN 5 - The Final Turn
1:47:56
those points and um I hope you all enjoyed today's episode. I sure did. Um if you enjoyed the show though, please
1:48:02
like, subscribe, and review on your podcast player of choice. Uh, and we do ask to um share our podcast with at
1:48:07
least one other person who you think might like this. I mean, if you like board games and you've got lots of board games friends, just spread the love. Um,
1:48:14
also you can um expand your love with us uh through coffee spelled K O FI. Um,
1:48:20
and you can subscribe to our coffee um and with that that money goes directly to us to make this channel an awesome
1:48:28
place, even more awesome than it is already. Uh, so uh that's all tallied
1:48:33
up. So, the only thing left to say now, folks, is um who's turn
Adrian Gibson
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Andrew "Tambo" Betambo
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Andy Kerley
Host
Becky Love-Kerley
Host
Chris Pouncey
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Dan Apsey
Host
James Davey
Host
Jonathan "JP" Parnaby
Host
Rob Rowe
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