
Whose Turn Is It Anyway?
Whose Turn Is It Anyway is a board gaming podcast which invites you into our gaming group. With a rotating first player you can be sure we’re bringing you variety in everything tabletop and board gaming.
Whose Turn Is It Anyway?
Episode 55: Lost in translation
It's your turn...to click here to send us your comments on the show
An important topic for Becky in that we sometimes under appreciate language independent games so this episode is all about that topic. We discuss games that we feel are language independent, what classifies then and the pros and cons around them.
FIRST PLAYER: Becky
OTHER PLAYERS: JP, Rob
In this episode you'll learn:
- about JP's latest Lacerda which has hit the table in Inventions: Evolution of Ideas by Eagle-Gryphon Games
- that Rob has managed to play some of his UK Games Expo haul in Gloom of Kilforth by Hall or Nothing
- all about the BGA version of Terraforming Mars as Becky tries to level up her plays
- about our views on language independent games and their place in the hobby
LINKS REFERENCED IN THE SHOW
N/A
EPISODE CHAPTERS
0:00 - TURN 1 - Player Count
3:13 - TURN 2 - Let's Talk About Hex
3:22 - JP - Inventions: Evolution of Ideas
9:17 - Rob - Gloom of Kilforth
14:16 - Becky - Terraforming Mars (BGA)
16:28 - TURN 3 - Main Event: Lost in translation
24:29 - How UX Design is important for language independent games
28:00 - We don't know why Splendor makes Becky angry but Bridgeton definitely doesn't
31:37 - Returning to how procedural structured games helps with language independent games
34:18 - What are some of the drawbacks of language independent games?
39:17 - The benefits to publishers for language independent games
43:42 - Roll / flip and writes lean themselves into this as well
45:14 - TURN 4 - Would you rather...always be able to buy the game syou want second hand and not be able to sell, or always sell at the price but never buy them at the price you want
51:54 - TURN 5 - Penultimate Turn: What's Coming Up
1:02:17 - TURN 6 - The Final Turn
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TURN 1 - Player Count
0:00
the whose turn is at anyway podcast proudly sponsors the 24-hour board game marathon a charity event based in ill Mr
0:06
Somerset raising money for cots for Tots Bristol a charity that specializes in helping neonatal babies in intensive
0:13
care for more information look at their website the 24-hour boardgame Marathon .co.uk or find them on Facebook
0:20
[Music]
0:36
welcome to whose turn is it Anyway a podcast about our gaming group and of course the board games we play I'm Becky
0:42
your current first player and I'm joined by JP hello there and Rob hola how's
0:47
everyone doing he's Spanish apparently I tried to do a different one for one of
0:52
B how is everyone really good good good good how about you I think we're kind of
0:58
past the the Expo [ __ ] the stage and the blues and the conrod that you get I
1:04
didn't get any concr this time I was quite impressed no I didn't really I just tired like lury big big NEC lury
1:11
Rob what is conqur what the hell are you guys talking about con convention crud it's like the the crapiness you feel
1:17
when you get back from a convention you just feel like picking up you're picking up all of the I say diseases that's kind
1:23
of a bit harsh but it does help if you stop trying to snog everyone that walks by well you know you know stop licking
1:29
the board games JP yeah stop kissing the components I'll try I'm not making any
1:35
promises well I don't I didn't have conqur I was tired but then I also have done a really stupid school boy ERA this
1:41
week which is uh go to the Odin every night Saturday Sunday and Monday to watch the extended Lord of the Rings
1:48
films that they were resowing that's dedication that is it was really good and we really enjoyed it but it starts
1:53
at like 7:00 half 7even so the actual film after the stupid trailers starts so I don't know like 4 to 8 8:00 and you're
2:01
not out at the cinema until like half 11 so you're not home until 1200 and it's a school night and again like I said in
2:06
last podcast I'm old I can't do that two days on a row on school nights it's just just kills me off but it was great no
2:14
it's good I when we watched them um I was it around Curly's uh I say Curly's
2:19
because it was Curly's house at the time wasn't it which one in Western yeah yeah yeah and and we we kind of did them back
2:27
to back didn't we rob I remember I remember the being dominant pizza and Lord of the Rings extended
2:33
version and Hobbits and Hobbits did all them yeah we just smash through they were good days not in one day surely no
2:40
no we did one a month for six months and it was awesome nice so good good it's a
2:45
good half a year especially when especially when you turn around and all the swords from Lord of the Rings are
2:51
hanging on the wall in the Armory kit it did make it immersive it like you know the troll cave and he's got massive feet
2:57
like a hobbit so you could have imagined he was there and he's got curly h so exactly it's called
3:02
Curly if we had children they'd have the most ridiculous hair wouldn't they they would be like little Hobbits you would
3:08
name them after Hobbits would you no you wouldn't you would it be like froo curlyy and uh billbo curly
TURN 2 - Let's Talk About Hex
3:16
that fortunately we don't so that's good otherwise they would be mocked forever
JP - Inventions: Evolution of Ideas
3:22
bless bullied a lot a well I'm glad we're all good our main topic today is
3:27
language free or language independent GES but before we delve into that let's talk about
3:39
hex so what have we been playing lately but before Expo I managed to get my
3:45
latest lder to the table Rob's already sighing I've already
3:50
checked out he checked out oh heavy game sigh uh which was inventions uh
3:55
evolution of ideas yes I said it right I normally balls that one up um and I've
4:01
played it online uh on tabletop simulator twice before and yeah managed
4:07
to get it to the table in in its physical presence and oh my God it is
4:13
glorious I can't like Wax lyrical enough about this game what's your what's your top three things about it well I'll go
4:19
for the premise of what it is so people don't know what what the hell I'm talking about you you kind of represent
4:24
a society uh which is abstracted on your player Board of course um and the board
4:31
is kind of made up on kind of two halves the right half is is like the world map
4:36
of which is kind of split into seven continents and on the left side it's uh
4:42
kind of an action selection area which is called the forums and the forums there are five forums of which there are
4:47
two actions in each Forum so if you can kind of think look looks like an Excel spreadsheet right so I'm already I get
4:54
why you love it and and basically there's there's one column but each each
4:59
kind of cell have and it all SS together excellent V lookups and if statements
5:04
and all sorts um but no there there our audien has just checked out the other
5:10
half are really loving it and the kind of premise of the game is that you um are using these pillars
5:17
which are like your workers that you put into these forums um you don't ever block each other but you block yourself
5:23
which is quite unique and it in the fact that if you put uh I don't know let's go for an action a or call at the minute
5:31
and action B is right next to it in the same Forum means you can't go to action B and you end up in this kind of
5:37
situation where you're like oh crap I really need that action and how I going to get to do the thing I want to do and
5:44
the game's got this nice um mechanism in it which uses chain tokens and the more
5:50
influence you have in the game the more chain tokens you you get at the start of your turn which chain tokens are the the
5:57
the kind of thing that allows you to find loopholes in in the game in order
6:03
to try and access these other actions through not I say non-conventional means but through different Avenues and
6:09
different doors you end up doing these combos you do one action you combo into another action and combo into another action and you can imagine what that's
6:15
like if you probably scare half of you off but I love it it's so good but the kind of theme of the game is that you
6:21
you start in a stone age and you advance all the way to the computer age and each
6:26
round you're kind of going through you've got maybe some ideas as a civilization which could be I don't know
6:33
fire the wheel at the earliest age and all the way up to medicine and so on and
6:39
so forth and in order to kind of generate these ideas you you you kind of put them out into the world and then
6:46
other players and other societies can then invent those ideas make them reality other people can then innovate
6:53
upon those ideas and make them better and then one of the three that would has participated in that that kind of cycle
7:00
gets to present it to the world and and that's how you kind of get your your little uh little dudes that that end up
7:07
on the world map and and there's a bit of area controlling and you can move them around and do all the other things
7:12
but it's quite mechanical being a ler game which I like it's very uh crunchy
7:18
sounds civilization sort of based is there Tech trees there isn't Tech trees but there's a progress tiles that you
7:25
can get so the certain actions you'll unlock um what's called an aspiration tile which is is quite nice cuz you take
7:30
a tire you put it on your player board and basically has a big question mark on it and it's just saying at the end of
7:35
your turn you get to swap that for the corresponding um progress tile that
7:41
you've unlocked so you don't hold up the game going right I've got my uh culture progress and let me look at the shop
7:46
while I go and work out which one I buy which then everyone's just like so it's quite nice it's like you take it when
7:52
when you're done all your shenanigans you then look at the shop and someone else can C crack on where their turn so
7:58
I quite like the fact they've done that but yeah you've got these uh progress tiles which you could class as TCH and
8:05
these are like hexagons that end up on your player board and your player at as a nice little hexagon uh grid that you
8:12
can put these progress tiles on and then there's some rules around where you place them if you place them next to
8:18
other ones you have to exhaust more um more citizens that you have and that
8:23
becomes a real spatial puzzle on how do I optimize this in the best way because
8:29
there are scoring uh hex tiles that you can get called wealth tiles and those
8:34
might say that if you get free white culture progress tiles in a row next to it you'll score more points so not only
8:41
if you trying to work out your sequence of what the best thing is to do you're trying to optimize this puzzle on the board as well it's just crunchy as hell
8:48
and it's great and I had a blast P I really enjoyed it and I think we cocked up
8:54
slight uh rules at the beginning but yeah just to to get that to the table I
8:59
was been excited for that one and it just hit hit the notes for me I'm really glad I've got it so yeah I'm glad it's not a disappointment no it's uh we we
9:07
got another session in I think next week so now the rules are fresh going to go
9:12
in but yeah really enjoying it and I know a listener of the show Scott um he
Rob - Gloom of Kilforth
9:19
was uh I've got to get this right he helped develop the game with v Sera oh
9:24
fantastic so well done mate because it's solid and really enjoying it so yeah
9:30
nice listen to JP just geek out about this game I think you absolutely smashed out of the part mate so well done it's
9:36
great I love it Rob how about you what um so obviously I wasn't on the Expo
9:41
episode but I think most of my stuff got covered so but there was one thing uh I
9:46
was talking to Mark from Ninja geek games and we we kind of discovered that
9:52
we both have a love for Dungeon Crawlers and we were talking about um different kinds of Dungeon Crawlers and I was
9:58
saying that I want I'd like Dungeon Crawler that doesn't have a million minis to set up and and it's quite immersive and he said you need to go and
10:04
speak to these guys over on the other side of the hall um so he told me about
10:10
this game gleam of kill forth um and we went and spoke to the designer Tristan
10:15
Hall um and he basically just told me about the game he didn't say anything
10:20
other than check he just said check out the artwork this is what it's about and I me I was with Curley at the time and
10:27
Curley was like please buy this I don't have to please buy this so I don't have to um so I bought it um and I
10:35
managed to get it to the table couple of days ago um and it's basically a Dungeon
10:40
Crawler but it's all card format so a lot a lot like Arkham Horror okay so the
10:46
the positions that you go to are cards rather than physically moving around like a board um and it's a 5x5 grid with
10:54
the main city in the center so I bought the Gloom of kill for which is a fantasy
11:00
um version I was going to say is there was there a few different ones was like a ninja there three different ones um
11:05
there's gloa kill for which is set in a fantasy genre uh there is Shadows of kill for which is setting kind of like
11:12
an Eastern kind of theme with ninjas and and stuff like that um and then there is
11:18
call of Kil for which is Pirates sailing across the sea um the Becky is's already
11:23
saying you've got the wrong version I already said to curly you should get the he should have gotten the pirate one well he didn't he didn't get the fantasy
11:28
one there is room but and to be honest I played it I think he's going to love it so um the only set card is the one in
11:35
the middle like I said the um the city and then the five by five grid is made up by shuffling the cards and putting
11:42
them out you've got four actions because you each character starts with four health so your health determines how
11:48
many action points you have so you don't want to run into a fight or guns blazing which tend to what I kind of do in
11:55
Dungeon Crawlers I like to just get stuck in um but obviously if you lose two Health then you've got two less action
12:02
points until you can heal up again which uh is quite a slow process so you can
12:08
hide you can skip to you know you can skip areas there's there's way there's not just a battle is what you have to
12:14
kind of think about right what do I want what do I want to achieve um and I played it and I absolutely loved it um I
12:21
thought it was really really good it was nice and quick to set up and thoroughly immersed in it so um
12:29
yeah really really good so I I I've really enjoyed it nice are you gonna buy the other two then do you think I'm not
12:35
gonna buy the other two but the game there was one that was on Kickstarter oh okay can't think what it was called um
12:42
and it was a more scaled down version so you were going through a Manor you were going through like a like a mansion um
12:48
manner of kill manner of kill for um I think it is
12:53
I think that's what it's called I think you're probably I think you're right actually um and I went and looked at it and it looked really cool but I thought
13:00
I'd check out the Gloom one first before I am probably going to get it a later date um but thank you very much to
13:06
Tristan who Tristan sorry who um walk me through the game and showed me the art
13:11
and everything else he was so proud of it and quite rightly so um thanks for allowing me to Badger
13:19
you for ages with questions basically as he slip Mark monk a tenner for bringing
13:24
you to it store basically Mark's been Moonlighting Mark's he messaged me and saying have you played it yet and I I
13:30
kind of said um that I had um but I got one of the crucial rules wrong as soon
13:35
as I realized that I got that rule wrong I kind of just stop playing reset it and it's ready to go again so um I might see
13:42
if I can give it a blast tomorrow afternoon if I'm not too busy yeah sounds good um might join you I think
13:47
you should I think you'd really enjoy it because I I've been I've been wanting something to to scratch that Arkham Horror hit
13:53
it um without playing Arkham Horror again because I know the story I know I
13:58
know I have to do to achieve those goals whereas this changes and it changes how the the different kind of
14:06
bad guy that you have completely changes and there's then there's race and then there's class and that completely
14:12
changes everything as well so if you want to be a elf vampire you can I mean yeah and and that
Becky - Terraforming Mars (BGA)
14:20
will completely change the way that you play if you if you were a human sort of Rogue what about a sexy pirate oh no
14:27
that's the wrong version that's the wrong I'm afid I'll let you I'll let you get that one I'm not playing it unless I can be a sexy PIR well I'll let I'll let
14:34
curly get that one I have been playing um still a lot of BGA I have to say since the since the
14:41
um Expo I don't think we've actually played a game a physical cardboard game
14:47
so we decided to go for the terraforming Mars on the BGA version I've played it on Steam I don't know I didn't love it
14:54
on Steam maybe I wasn't in so much of my terraforming Mars you know I don't know
14:59
Vibe or whatever quite produced on there if that makes sense it's kind of like it works nicely it's it's well set out the
15:06
only thing I didn't like is when you do the draft you know your card draft you can click on the card once and you've
15:12
picked it you got no like oh no I want to look at that one no I'm sorry you've had that one now so it's like oh be
15:17
careful where you click whereas normally on BGA you've kind of got like a confirm option and you do for predominantly
15:23
everything else except for the card draft so just yeah you can sad times can happen when you realize oh I wanted to
15:29
pick the other one but works really nicely and yeah I think it's a really good representation of terraform Mars
15:35
but to be honest doesn't take a long time to set that game up so I I would probably still prefer to play it in real
15:41
life IRL than you know a quick electronic version but yeah I haven't
15:47
actually played a cardboard game since we got back so what's what's next on the events list I I literally have read the
15:54
socials this afternoon and uh listener and part of our gaming group Stewart has
16:00
called you out Becky and said where where is this Earth event be is he right
16:05
he starting beef and going come on let's sort it out well I've turned my um I've turned my Wi-Fi off on my phone now so I
16:11
don't get buzzer so I mean otherwise I'd be like making a a thing now I'm making an event now
16:18
but all right Stu I'm going to write it in pen on my hand if I had a pen all right I'm going to metaphorically write
16:24
it in pen on my hand and I'm going to set up an event later on noise this is the same stew that's has been saying
TURN 3 - Main Event: Lost in translation
16:29
that he's going to set up a d invent for us for about 6 months oh you shot some shot some fires you fir some shots as
16:37
well s out you God you all these promises and never delivering who do
16:42
stuff like that love you mate so into our main segment I
16:48
[Music]
16:55
guess so language free or language independent games is that something we like or we've
17:01
noticed as we've been sat here we've kind of been thinking of them before we started recording and it turns out so
17:06
many games are actually really really language S free well I was kind of sat there thinking why am I on this podcast
17:12
I don't know or have ever played any language free games and then we went through the list and was like oh yeah
17:18
I've played quite a lot of them what made me laugh is that you signed up to be on this episode and then two weeks
17:24
before going I don't know why I'm on this episode I I I think it
17:29
it's cuz you bring the you know the the the ComEd genius theed genius and and I
17:34
I represent the person that has no idea what you're talking about because I have no idea what you're talking about so you know it fits quite well yeah you play
17:41
that role well the reason I came up with this topic and why I was sort of interested in it was that my friend and
17:46
his wife came over from Korea and they both like games um his wife's Korean but speaks impeccable English and we wanted
17:53
to kind of create a list of games to take with us to Cornwall on holiday um that didn't rely on like lots of complic
17:58
at text although she is like I say fantastic at speaking English you just saw actually that it might just be a bit
18:04
of a barrier that we sort of cut out so the list that I I think we went for in the end were seven wonders Splendor
18:11
Century spice road takenoko goong which was a one I didn't realize yeah
18:17
surprised me that one things like Men at Work Ticket to Ride Baron Park and we
18:22
didn't take Scout but Scout would be on my list now I think mhm well apart from
18:28
the names and the cards no one reads them I read them I like I like to know who the people are in my little little
18:35
trick David is the trapeze artist is doing this thing I don't think there's
18:40
it's it's a two or it's a three can I just say something that might get me stabbed within our gaming group pleas do
18:46
I've never played it oh great I think we played it at Essen and you were just like
18:52
no I remember we there the first game we played when we got to Essen got to the hotel and you were just like no I'm good
18:59
I think it was because I was partly broken it's a great it's a great I guess
19:04
okay it is language independent but it does use numbers so if you're not familiar with western style numbers then
19:12
maybe that's going to be tricky um and then when I typed in language independent board games a whole massive
19:19
list came up of things that I would never have even thought of like I've never played brass Birmingham but I know
19:26
how I know it's not the most compc licated game there is but I was really surprised to find out that that doesn't
19:32
involve any text on things yeah I mean on the actual I was trying to when you said it I was surprised but I think the
19:39
cards you play have has the town city names on them which okay that is Tex and
19:46
but how do you translate Birmingham most of you call it Birmingham but most of them also are colored coordinated aren't
19:52
they to a four four grid basically they're color oh the zones yes
19:58
there's four cities to a color you could match it pretty quickly you could match it very easily and then I mean if you
20:04
take the the player AIDS aside and obviously the role book role books don't count in I think the fact if a game's
20:10
language independent or not I've been saying that for years and you you L for language independent you hit it R votes
20:17
are no longer relevant they're very relevant um but yeah so if you was teaching somebody verbally and they
20:24
could just kind of figure out from icons and stuff yeah I guess the the list that that we came up with didn't really
20:30
require a massive amount of explaining because that was kind of part of our reasoning for taking those particular
20:36
games but I guess yeah there are a lot of much more complex games that do require a lot of explaining like brast
20:42
Birmingham for example but actually there's no written speech or any text on
20:48
the cards then that kind of got me thinking into other reasons why you might play language like free or
20:53
whatever I guess if you've bought a version in a language you don't speak then downloaded the rule book like Chris
20:59
did bless him with um Battle Star Galactica he bought the Pegasus expansion and I think he bought it in Italian and then he did some printing
21:06
Wizardry and kind of he pasted up the cards he did so he spent I don't know
21:12
how much hours he spent blessing printing off stickers that he
21:17
could paste the cards on because he was a printer those stickers were like it's the best version of that you could get
21:22
it's great so yeah that could be a reason why you might choose language independent I was thinking maybe if you
21:29
got like a visual impairment or low vision of some description maybe you don't want to have to magnify loads of
21:34
text so that might be a thing speaking a different language you've sort of Hit Upon really or maybe if you've got dyslexia or any other sort of reading
21:42
issues or or other impairments young kids yeah young kids that's yeah I guess yeah so we kind of I guess they're still
21:48
going to have to understand the the complicated rules so you maybe have to make them simplified but then I was
21:54
thinking like a really large tabletop footprint to a game where like a player might be really far away from the text
22:00
such as things like caverna so although tambo's got an amazing sort of copy of that where he's bought these brilliant
22:06
kind of boards that the little house houses what they call like the little upgrad of the rooms sit in this board
22:12
you can pass the board around like a little plate of cheese or something but if you're at the other end of the table
22:18
what you pass cheese around no it's just it's just funny I'm just trying to imagine dwarves in a cave and pass there
22:25
cheese rooms around dwar Hobbit I know what they like but if you're at one end
22:31
of the table you cannot read that text this is pointless however you know if
22:36
you had some other way of not needing to read the text because the the thing didn't have any on it then you're not at
22:42
disadvantage cuz I really think about that when I pick where I'm going to sit at the table if we set up in my house for example all right I'm going to sit
22:49
where the yellow tokens are before Dan can get there yeah you know you know Dan you know you can't say a damn thing
22:55
we've got brand new pop filters and you had to have the red one yeah so yeah we're sitting here little little sort of
23:02
sneak behind the curtain here we've got our new pop filters on our mics now so ourives shouldn't be so Poppy and we've
23:08
got like a yellow colored one a purple a green and a red and JP's like no I'm having the red one but I can't talk I'm
23:14
sit to the yellow one so is what it is what's wrong with you lot it's how it is Rob how it thanks listeners again they
23:21
look amazing they look like little colored hats I'm I'm loving it your support that gets again it's a little
23:26
level up to what we're trying to do absolutely thank you very much but I always really consider where I'm going
23:31
to sit because I I have to sometimes stand up have a good old look at the board or whatever to make my choices and
23:39
if there's text on there it's really important to me there's nothing worse than playing a brand new game that's not
23:45
complicated but quite text heavy and you've got to try and read it upside down instantly I'm just like I want no
23:52
part this I'm a bugger for that and I know I am because if you play a game around around my house
23:58
I will basically sit in probably the most optimal seat for me right and and the reason depends on the game well
24:06
that's fair enough but I think it depends if you want other people to enjoy it like me and your brother sat
24:12
down we played an acony you made sure that the anacron board faced me and your brother you made instant now I know that
24:20
we're probably going to talk about this game that it's not text heavy or anything like that but even just so that we could see how it all worked yeah you
24:27
made that conscious effort to do it shows I'm not evil all the time yeah yeah I think if
How UX Design is important for language independent games
24:33
you're playing a game to teach if you're playing a game to teach you are going to want everyone else to have the optimal
24:39
seat but if you're just playing a game and everyone's on the same footing no bugger off I'm having the good seat it's my house my house my table yeah suck it
24:46
yeah basically that Home Advantage and then I think I was maybe sort of think what kind of techniques do
24:54
people do board game manufacturers use to to manage this and my first thing was obviously really good iconography I
25:00
think ux design yeah yeah Arc NOA brings that out beautifully I think yeah there
25:06
is text on the card all right I've played so much on BGA I don't really need the text so much anymore however
25:12
those icons say oh and I think that's such a a good design feature in a game
25:18
if those icons are really if the user interface Works nicely and like you understand easily this means that and
25:25
it's always in blue if it's an action it's always in green if it's a Reese or whatever um and yeah terraforming Mars does that
25:30
really well too you know very quickly what what the card does and actually is
25:36
a little kind of skip to the end the game that we ended up playing with my friend and his wife from Korea was
25:41
terraforming Mars and she absolutely blew everyone's socks off she was amazing at it but again I think the
25:48
icons in that work so well yes you you can read the text but as soon as you get a bit of a grasp you don't need to do
25:54
you no what the the beauty about terraforming Mars and I think it's really clever and what they've done in
25:59
that that design aspect is that the cards work in both ways so if you want
26:05
to just look at icons and you get the iconography in the game it's it makes sense yeah or even if you're like oh
26:12
what does that do like literally it's written in text what it does so you get both you get the joys of both so you can
26:18
read it and it'll tell you what it's going to do when you play it or when you get friendly it's obviously you get you
26:25
raise everybody's greens and everyone swears you you know usually what happens yeah burn someone else's plants and then
26:31
but speaking of ux like for me there's lots of great artists and and I'd extend
26:37
it into user experience or or player experience kind of people but the one that just stands out for me is iano tool
26:43
right Ian tool does a lot of the heavy games ux designs he's pretty much done
26:49
all the the latest luras from Eagle Griffin games but his crowning Jewel
26:54
example for me is void fall right and and you look at void
27:00
fall basically there is text in void fall there some of the event cards will have it on but it's minimal like even
27:08
the cards you play everything's icons everything's this the language of it is
27:14
is you could grasp it no matter of where you come from in the world like as long I mean teaching it is one thing but I
27:21
just think there a testament so how you can design a game with that in mind and not have to rely on text on cards
27:27
massively is think if you if you didn't speak the same language as someone else as long as you could download the rule book in their language and have it in
27:33
your language too if the icons are good that's all you need isn't it you could you could find the bit where it explains
27:39
that bit in in your language appropriate rule book and just find the same paragraph in theirs and hope that
27:45
they've literally transcribed it perfectly but yeah if the icons are good you need know more than that really do
27:51
you I think something else I think is useful in those sort of situations is like very consistent player turns where
27:57
you've got a minimal choices of things to do such as you always move first then you
We don't know why Splendor makes Becky angry but Bridgeton definitely doesn't
28:02
collect resources and then you buy stuff so if it's very linear this this than
28:08
this yeah that kind of helps with not needing so much text so arnov isn't a
28:14
great example of that because you can do so many different things in different orders but if you're playing something like like Splender for example still I
28:21
need to play that one more time to decide know why it makes you angry I don't know I don't know I'm going to play it one more time to decide that I
28:29
hate it and then I'll get rid of it but I can't get rid of it yet because I I don't know why it makes me so cross I've
28:35
never played it so we'll sort of night out yeah all right it's actually really good game for what it is is it it's good
28:41
fun I mean it's not the best game and you people compare it to Century spice Road right and I'd actually think
28:48
century is better as a game age with that but it's would I play Splender absolutely I would I it's quite chill
28:55
I'd like to play what I wanted to do I don't like the artwork in blender a bit kind of Rena I I don't mind renaissan
29:01
stuff normally but there's something about the I just I don't it's making me cross
29:07
already I don't why I just should just throw it in the bench and I clearly I don't like it it's abrasive to Becky but
29:13
I want to know why it doesn't make any sense why I don't like it I totally get what you mean and that's why I haven't been able to let go of it yet because I
29:19
want to understand why I bloody hate this stupid game it's kind of like a song that everybody else loves but you just can't stand it yeah maybe like
29:25
there's nothing wrong with it and other people really enjoy it but it just rubs you it's like mushrooms everyone else
29:32
loves them I hate them oh nice okay they're banned from our house maybe you won't like Splender then and we can we
29:38
can get we can just burn it together but I wanted I like mushrooms I wanted to to
29:43
sort of reskin Splendor and that was what I was thinking of when I first saw it thought I don't like the artwork on
29:48
this but it uses it doesn't matter what the artwork is actually as long as you've got the number in the little colored gem it could be anything you
29:55
like and I was thinking I'm going to make it a different thing there is different versions so there's a Marvel Splendor yeah I'm not interested but I
30:01
think it's gems on an Infinity Gauntlet so again you know what's going to happen they would have Twisted the rules up and
30:07
made like Love Letter yeah like oh just as a quick aside the Bridgeton love
30:12
letter is the same as the regular Love Letter only with different people well
30:17
done love letter they know they know the score was so happy with himself when he bought it that's cuz he knew how
30:23
delighted I was going to be like she's going to love this therefore I'm going to love this cuz she's going to he so
30:28
happy he was buzzing bless he W wrong he was not wrong I do love it but yeah they
30:34
they've obviously somebody who designs Love Letter seen my Harry Potter version I made which is exactly the same as the
30:39
regular type only with different people and they were like that Becky love curly she knows what's on the schore and we're going to do it bridg don't mess with
30:46
perfection absolutely don't mess with it absolutely they need to it's it's great on its own just retheme it to what you
30:53
like no no drama yeah and that's what they've done and but it's in like a nice navy blue little draw stre bag that says
30:58
Bridgeton nice and just you know as a I know this is kind of timey wiy stuff but
31:04
I'm missing out on watching the next four episode of Bridget and tonight to record this podcast so tomorrow when everyone at work's talking about it I'm
31:10
not going to be I'm going to have to go away and not listen good job you got a week off coming up to be able to catch up I know but by then I have might have
31:17
had spoilers anyway enough Bridgeton chat this is not the Bridgeton podcast no
31:22
thank God more House of Thrones House of Thrones House of Cards and Game of Thrones of frasia House
31:30
of it's more House of dragon that's starting in 4 days oh that's exciting
31:35
that is cool MH okay I'm excited about that but I am going to watch bridon first the rest can absolutely jog on I'm
Returning to how procedural structured games helps with language independent games
31:40
watching that absolutely first you just watch it for the sex well there's not so much of that in the second one that's
31:46
all I hear about it the Duke's not in it so I'm not as invested to be honest anyway that's enough Bridgeton show join
31:52
us next week where we talk about episode two of Bridgeton season 3 anyway back to ball games right
31:58
um so going back to what we actually were talking about the um more obvious user interface user experience how it's
32:05
set out yeah arcn NOA isn't as linear as move collect resources you can do it in lots of different ways but um just
32:12
trying to think off the top of my head something that is a bit more like that I think like any U game is very procedural
32:18
yeah but the problem with uve games is there usually a lot of text on CS like um like you said CNO with text on the
32:25
rooms agrica with lots of text on cards and actually one game U game that I I
32:33
think has the least amount of text that I've seen and I'm thinking now
32:38
erratically all over the board and its components and I still think there is obviously text around is halow halow has
32:45
made a conscious effort to simplify okay the cards down and it's just literally
32:50
icons it's quite yeah easily but there are words on it's not just pure icons but yeah I think gong is quite a good
32:57
example of something that doesn't involve a lot of text but it does have a very kind of set amount of things you
33:03
can do there is the exploration bit at the top there's building the wall there's swapping a card going up the
33:09
cortis an track the ship thing and the de the diplomacy declaration Temple yeah
33:16
oh on the J of course so all right you don't have to pick those in order but you can do this this this this or this I
33:22
think that makes it easier to not have to have text because it's not chaining anything together it's not saying you need this therefore that I think that is
33:31
a big thing in language independent games that I've noticed anyway yeah or you got your silly dexterity ones such
33:37
as ccken all obviously no text needed for that no and things like men at work or the funny Viking game that Adrian
33:43
bought fromes seesaw he so happy to play it it was great as well fantastic I think it
33:50
was the happiest I think I've ever seen it balance that on that funky boat okay okay let's do it it's just good yeah and
33:56
the um Dr Al um oink game that I bought the other day and you're just holding
34:01
little Trinkets and you're dropping trinkets so yeah there's no there needs to be no word spoken with that other
34:07
than oh you bugger you did it first that's there's quite a lot of that yeah I'm thinking of other o games now that
34:13
you've gone down deep sea deep SE Adventures you got fake artist goes to New York so anything that's got drawing
What are some of the drawbacks of language independent games?
34:19
in it um with there's always going to be language independent although usually if it's got drawing in it it would relate
34:26
to a card with text on it to explain what you're trying to draw yeah um so unless someone's telling you it's an
34:33
elephant or something but yeah yeah just thinking of those out loud when we come
34:39
to drawbacks one of the main ones I could think of was there is potentially lots of looking in the rule book if
34:45
you've not got things on in front of you that's going to explain something you might need to keep looking at rule book
34:50
and I have to say that is one of the massive massive like put offs for me I just I just don't want to look at rule
34:56
books when I'm playing no that's fair enough it's the same with keywords though yeah when you when you've had enough experience like I love bones but
35:03
the amount of times I'm like what does that do again Y and I'm like you know cuz I I kind of remember what it does
35:09
but you want to make sure and I I think it's one of those things when you've played it enough times like you were talking about Arc NOA you just know yeah
35:17
it says Hunter now I know what Hunter is I don't need it's the same with TM whereas I I don't know those symbols and
35:22
I'm like uh I don't know and I keep asking loads of questions and curly gets really annoyed with me no but it I'd
35:29
rather be able to ask a question and someone answer it than look in a bloody rule book because I I find that kind of
35:34
pause for everyone takes you out the game it really does it really really does so that can be a drawback I'm proud
35:42
that I know 70% maybe 80% of too many bones is keywords Oh no you're really good you
35:49
know majority of them yeah it's the newer ones I don't so ones that have come out in the unbreakable expansion
35:54
they're the ones I have to keep checking it's like sword breaker like what's that flame soak and you know like oh God
36:00
these cuz they're newer to me but again that's experience right like when once you've played it enough times you don't need to do it anymore so I think as long
36:08
as you're kind of prepared like I'm learning the game this I'm going to have to do this like if you get that in your
36:13
own head then it's not really the end of the world but I guess there are games like say Mansions of Madness which all
36:19
right aren't particularly text Heavy in the game yes you might have certain items with with text necessary text yeah
36:26
but they've usually got like a a an attack power number or whatever it's more The Narrative isn't it yeah so
36:33
I think that game it's not the game doesn't really doesn't use it but it is
36:38
the game yeah you have to be able to to communicate with your fellow players what what am I looking for if you're all
36:44
playing in French that's probably fine as long as the app deals with that but
36:49
if you're French and I'm Spanish and I can't speak French and you can't speak Spanish ain't going to work yeah that
36:55
yeah so whereas that might be okay for a lot of the other ones we've mentioned providing you can either explain using
37:02
some kind of sign language or print a rule book in their language yeah I mean you know take again Vall as that example
37:09
of you know Italian and a German person if they knew the game could play the
37:16
same copy yeah okay some of the text will probably be slightly different but I think you could get by you could kind
37:22
of figure out because it's you would know the majority of it but yeah coming in fresh no chance yeah and with the
37:28
yeah with dexterity like men at work and and Croc andol you could you can physically demonstrate a thing karuka if
37:34
you know how to play paor snooker you can play K yeah and even if you've never played those games the rules are very
37:41
easy you can just sort of demonstrate can't you so I think yeah dexterity games are probably the easiest ones to
37:48
translate I would say TR to think of other drawbacks maybe the complexity is reduced like we were sort of saying not
37:54
necessarily I mean you've mentioned void fall and stuff which I think is probably a very complex game on Mars very you
37:59
know language independent but I think it's more to do when a when it's a good game it doesn't really make that much
38:07
difference if if the text isn't necessary for the for the progression of the game as in if it's not story based
38:15
or episodic or or something along those lines then then it's not if the game is
38:21
good it will get by with the iconography and you've talked about that in the past
38:26
if the iconography good and it makes sense and it's quick it's just a thing of beauty it's when
38:33
it's complex and not easy to follow like you said it takes you out the game and
38:39
nobody wants that and I think if it's easy to get wrong as well that's really disappointing because then you plan your
38:45
whole turn and then you play a thing and then curly says oh that doesn't do that and you're like and then you whole and because you
38:52
just miss you know misunderstood a thing uh you know we usually say that to him to be fair and
38:58
then then he just kind of has a cognitive breakdown um what was that with on Mars no I don't think it was on
39:04
Mars I'll trying to think of the game and I think no anaki I think it was that was brilliant it was so funny why are
39:11
you guys coming into my planet we only laugh because he normally just wins
The benefits to publishers for language independent games
39:17
everything so quickly oh well there not surprised so you we we don't call him Boomerang we don't pick on him well a
39:24
little bit maybe but we don't pick on him properly it's only because we have to make the most of when he isn't at the
39:30
top of the P yeah when he's not in like full efficiency mode so kicking when he's down is what we're saying isn't it
39:35
sorry darling he does stay down for long I think a consideration I'm putting
39:41
myself in the Publisher's shoes now so it's in the Publisher's benefit to make
39:47
language independent games as much as possible because you know if you're going down the route of Dungeon Crawler
39:55
heavy narrative type game experience and you want to release that
40:00
across the world you're going to have to find translation Partners who are going to take the components copy print
40:07
materials and basically translate them all check them validate them and get them printed and released in their
40:13
native languages for different things and you see it on kickstarters all the time which is you know people in the
40:19
comments go this game looks fantastic is it going to be in French is it going to be in Italian and I completely get it
40:25
like if you'd want to play in your native language I mean I think we're really bloody fortunate and privileged
40:30
that you know cuz we live in England and English is pretty much our language we
40:35
we're a bit kind of crap with learning other languages in our country let's face it we are and we're quite lazy um
40:43
and the fact that you know most board games will prioritize English and aray for us for that but still yeah if you
40:50
make a game that doesn't require all of that text translation then they they can get that game out across the world yeah
40:57
only if the only thing you've got to do is rule book that can be yeah that can be done so much easier exactly and you
41:04
know and I just remember being Essen I picked up a copy of an English rule book for planton nubo because I was I was
41:11
late to the party and trying to pick a copy up but then a German copy came available on uh I know one of these web
41:18
stores in the UK and I was like I knew as language independent so I was like bargain okay the back of the box and the
41:25
text on the back of the box is in German I don't care how often are you going to read
41:30
what's on the back of a box anyway even if it was in English I had the English rule book Bish bash BOS works the same
41:36
you know and that I couldn't have done that if that was a um even if it was a too many bones or um you know a dungeon
41:43
quy narrative that it just wouldn't work would it no and so yeah it's I think it just opens it up it makes it more
41:49
flexible as a product yeah to play I think that's why quite a lot of the games I play happen to be very language
41:56
minimal more and I think it's because although I do like a sort of narrative story arc in a game such as Mansions of
42:03
Madness which for me is almost like an event yeah I don't really want a story
42:08
with my game I want to not have to think about that sort of thing I don't want
42:13
someone's I don't know attitude about some like when we were playing King's dilemma that was really cool because it
42:19
was a story but again that was that felt to me more like an event it wasn't a
42:24
let's all go around and play I don't know mechanism dry Euros it was oh let's do
42:31
this story time kind of game most of the games I prefer art narrative so I I
42:37
quite like it like other way around I love a narrative game mainly because I think it gives me a sense of
42:43
direction gives me and typically the majority of them are Co-op yeah so which
42:49
again Is My Jam I think it's kind of you know links into your Xbox video game
42:55
brain and the leap between between dungeon call a narrative experience whatever that might be it doesn't have
43:01
to be fantasy but you know narrative experience is very similar and Akin to playing a video game because it's doing
43:08
a similar thing it's building you up a world that you can get lost in and play in and off you go whereas you know I
43:16
don't say you struggle with Euros because you don't because you're actually diving into more and more of them these days and you've ever had done
43:21
which still freaks me out still freaks me out but yeah I can understand why why
43:27
you gravitate towards that kind of game yeah and I think that isn't what I want in a game if I want a story I'll read a
43:33
book or I'll watch a TV series or film or something I want a game a game for me is a very different kind of part of my
43:41
brain or activity I I used I've done D and D sort of campaigns so I get it but
Roll / flip and writes lean themselves into this as well
43:47
again that to me is more let's hang out with my mates who I like we're going to get some snacks and chill around chill
43:53
out around a table it wasn't I wasn't looking at it like a gay not I don't like narratives it's just not it's just
43:59
not my bag baby not my bag baby what about um Rolland rights yeah I did think
44:05
about Mill Meadows when I was writing my little notes for this episode because that's very Forefront of my brain right
44:11
now and do you think about that game on a hourly basis thing there's no you I was responding to someone's Facebook
44:16
post the other day there's no such thing as one game of Mo Hill Meadows you can't because you're just like I'm going to get I'm going to do better next time and
44:22
it propels you to play more we actually got to play it we did I loved it it's great is it it is really great um and I
44:30
think yeah a lot of the Rolling rights flipping rights that kind of thing often are language independent we look at what
44:35
happened with us in Essen we sat down to play next station London yeah the um the the rule book was only in German but
44:42
girl Captain Google sorted us out Captain Google Adrian uh said right I've got this people and he sat down and he
44:49
kind of learned the rules in about 30 seconds cuz it's not a complex game to learn but to actually like Master it
44:57
very and you could have been anywhere in the world with that any kind of to the point where the guy came over what about
45:03
20 minutes in and said you guys are good we like yeah it's fine he was like cool and that was it so so yeah they s
45:09
rolling rights flipping rights um yeah like again not a lot of text but a lot
TURN 4 - Would you rather...always be able to buy the game syou want second hand and not be able to sell, or always sell at the price but never buy them at the price you want
45:15
of fun but you know sneak behind the curtain tune in in a couple of weeks for uh maybe a special episode about roll
45:21
flip and rights we can either confirm nor deny that people we can confirm it that's my next episode it's in the diary
45:28
now we have to do it yeah we got no other ideas course that about wraps it up I think for language and games
45:34
[Music]
45:43
nice so time for our would you rather scenario this one comes from somebody called JP I think I I don't know who oh
45:50
you took my version of the I think so so would you rather play a game you know
45:55
with people who can't speak speak your language or learn a game from scratch at
46:01
the table never seen it before never read the rules or anything with people who can speak your
46:06
language I think this is a really tricky one I hate learning games from scratch when no one else knows the rules I hate
46:11
it came hate it I think I'd rather do that what learn
46:17
from scratch with people speaking your language yeah see I'm G to go the opposite I'm GNA say I'd rather I'd
46:23
rather play a game with someone I couldn't speak a language with it depends on the game I mean this would be
46:29
you sit at the table you let's let's say it's been popped looking at you curly
46:35
let's just say it's been popped let's say your wife's popped the game for your wife or partner has popped the game and that and it technically is ready to set
46:42
up but you have no idea it's all looking alien it's like what is this all about and you're now thumbing for the r b with
46:49
three other people staring at you stop I can't even I can't even think about that
46:54
if it's you guys and say look we need to figure this [ __ ] out together simple still learning game if you guys
47:00
are prepared to do that then cool it's still going to be awful there's going to be every two minutes what is this oh
47:06
wait a minute let's have 10 minutes if you're prepared for it you can if you're prepared you've read the rules but that's not what we not allow to you're
47:12
prepared for it to be an absolute [ __ ] show no I'm never prepared for it to be a [ __ ] show no and I think I've got
47:18
quite a lot of practice explaining things to people whose language whose
47:24
first language is not English so I'm quite good at the power of mime or or
47:30
thinking about the words I use like if they are for example Italian I will use
47:35
words that I know not I'm not like some kind of atmology person but I know are
47:41
latinate based rather than whatever because I'm hoping they will be like oh
47:46
that word sounds a bit and they'll get it more I thought you meant just words that you could pronounce in Italian ACC
47:51
just add a Arno at the end like a foer who goes abroad to France well basically start quoting Mario or something it's
47:58
like no don't no no but I'm quite good at explaining things especially technical do this and do this to people
48:04
whose native language isn't English so I'm definitely going for that all day every day week okay so so the game you're thinking of is a game like TM a
48:12
game that we've discussed everyone knows how to play it I think I could teach TM to someone who couldn't speak English
48:17
you don't need to teach because I think you said it's playing a game that everybody knows but with people that
48:22
can't speak the language 100% absolutely yeah I could probably teach that game and English by pointing pointing and and
48:30
miming yeah I think I'm I'm confident with my skills for that you're going for language absolutely different languages
48:37
know the game yeah definitely I'm only thinking because a lot of my games are story driven trying to explain SC you're
48:45
went for the other one you're going to be using sign langage I I don't mind learning a game at the table like we've
48:50
done it before I take my hat off you it's a bit disjointed and a bit mental and a bit I take my hat off you because
48:57
I we did it with Witcher which it was an absolute nightmare of a game yeah just
49:02
because it's the length of it more than anything the length of the Witcher
49:08
sorry stop it gal's not here oh I I
49:14
would gravitate towards it is tough and this is your question so I I know I know
49:19
and I think I wrote it because you you said Romeo would you rather someone and I just popped in my head um but yeah I
49:27
think I love learning games I love it I like learning games at my Pace to be
49:33
prepared for a game night so the thought of opening a a game up and then reading the rule books to teach everybody from
49:39
that moment it's it's fa and it's a nightmare and it adds another two hours to the experience right so on that basis
49:47
alone I'm going to go with I'm thinking like void falls on the table let's just pretend that someone else has set it up
49:53
so I didn't have to um but it's on the table it's ready to go and yeah I could
49:59
play that and just get lost in it because to be honest if you're playing a a game like void fall you're not really having a conversation with anybody
50:05
anyway you're trying to decipher what you're doing so y Dave's really good at that Davey can take a game out of a box
50:13
learn it fairly quickly and play it he's got a really unique superpower in that
50:19
he can decipher the language of games fast yeah
50:25
um yeah he does definitely how he does it so I mean I have to go through the methodical process and read rules and do
50:30
that but he can and that's why he's quite erratic in learning and when you're trying to teach him bless him we
50:37
love you do David like because his cognitive brain is is basically trying to piece together the language so that
50:44
you can go got it but he he literally bought a game opened it played it and
50:49
packed it away again all in the space of like a few hours with Tambo when we were in to and I was just sat there like
50:55
that's that's incredible to me that's such an alien thing to do for me to be able to understand it I was
51:01
I was in awe that's incredible I need to be primed in my mind so either I've watched a video and I know the vague
51:08
kind of layout of the land I need to know what the actions are I need to know
51:13
how I decide what to do I've just figured out how you get around this youve give them a YouTube video no
51:18
that's cheating in their own language that's cheating done cool right we going yeah sweet you can only get that in like
51:25
Japanese it's always away you do a very quick dualingo course in
51:32
language no well I'm I'm glad we got a varying opinion there because there there's almost nothing I would choose
51:40
the other option than learn the game at the table right now and no one else knows no I'm sorry I've done it I've
51:47
I've played games I wouldn't say that couldn't speak the language because a lot of people that come from different countries can probably you know speak
TURN 5 - Penultimate Turn: What's Coming Up
51:54
English a hell of a lot better than I can speak their language right so and I've played some games online and in and
52:01
it's been a fantastic experience which is kind of why I like gravitate towards that because you know we're playing the
52:07
game I don't mind who's at the table if everyone's playing the game and having a great time that's kind of what it's about yeah I think that's fair enough
52:15
[Music]
52:21
yeah so now for our penultimate turn we're going to chat about what's coming up what we're excited about and any kind
52:27
of game news related stuff JP What's on the cards for you I
52:33
am so excited Beyond excited for the latest news although not super latest by
52:40
the time this comes out David tury has been touting a secret
52:46
game for bloody ages that is Star Trek themed right again K stay with me stay
52:53
with me when two genres Collide when two ROM coll yeah exactly and and he's been
52:59
keeping under WS for so long he's now unveiled this and he did a an interview
53:04
with Paul Grogan and actually in last week's episode we actually interviewed him and talked all about this particular
53:10
game so I'm kind of going over all ground but I don't care I'm super excited um and it was basically revealed
53:18
as Star Trek captain's chair right and it's a mechanical evolution of the
53:23
Imperium system which is basically a different publisher but
53:29
it's it's similar ilk of deck building um you basically instead of civilizations you are playing as the
53:36
captains of various different um eras of Star Trek so you've got peard you've got
53:42
Ben Cisco from Deep Space 9 you've got Michael Burnham from Discovery don't forget janway she's not in the the
53:49
original Bo a vo well Voyage is not the most loved Star Trek out there it's got seven of nine everyone loves seven of
53:56
nine but I I actually grew up with Star Trek Voyager um not grew up with it but is the one that was kind of on
54:03
prominently in my school year n isn't it yes it was cuz 79 um and and yeah you
54:09
basically select your captain the captain's your unique deck and you you you know you have your ships and and you
54:15
can kind of walk them to planets and you can control those planets send away team and it's got It's got the breath of the
54:20
Star Trek n in there where it's not always about fighting there's a lot of diplomacy and there's a lot of Science
54:27
and and you got different Roots um of wi conditions that you can do but yeah it
54:32
looks cool I've been trying to get as much information on it watching secret
54:38
uh playthroughs of of this game and I'm I can't wait I just like I love Imperium
54:44
as a as a game system it's amazing and now Star Trek I mean I'm not the biggest
54:49
trekky I love the films I I've got a soft spot for the films I quite like it
54:55
and yeah fact he's done this well basically co-designed it with Nigel bookle as well I have to kind of
55:00
highlight that CU they're the two designers on Imperium and yeah can't wait bring on I definitely prefer the
55:07
Star Trek the series than the films yeah for sure I love the contained nature of
55:13
it 45 minutes of things are trundling on oh oh
55:18
impending res and it's lovely it's just it's predictable and it's nice it's
55:24
quite chill I was more of a b On Five Oh really my uncle my uncle recorded it and
55:31
then we'd watch it a weekends fair enough so for all you star treat fans you know live long and May the force be
55:37
with you all I can think of when anyone mentions Babylon 5 is the spaced episode
55:44
where they go into the comic book shop and go Babylon 5 is a big pile of [ __ ] just to you know incur the rough of all
55:51
the sort of nerdy people in the comp got a little bit angry but I've never watched babon 5 so I
55:57
I cannot attest whether it's a big part I must have been 10 when when we were watching it and so some of my Fondest
56:02
Memories are just we sit there watch three or four episodes and and that was it you know so yeah I I loved it but
56:09
mainly for the the memories not for the actual story definitely definitely I went through a phase of watching all of
56:16
Next Generation like not quite back toback but all the way through and it's just it is just brilliant yeah it's just
56:22
brilliant but you know it's the fact that all the the characters are in you know you can get will rer and you can
56:29
promote him to be your first officer and then he's got these abilities you can trigger and there's data in there
56:34
Beverly Crusher there's you know leforge and like all of them there and then you
56:40
got this other deck and it's like oh it's a different corn of the Star Trek universe and yeah it's a good job we're not filming this episode cuz you are
56:46
bouncing up and down you AB absolutely buzzing it's more the mechanics of it that excite me course it is no it is it
56:54
is mechanics of the game and it's like I can see how they've they've evolved it streamlined some bits out of Imperium
57:01
which you know I love Imperium but it has it's it's a bloody complicated game there's a lot going on some of the decks
57:07
in that are completely Bonkers it's not a complicated game it's a complicated game to win yes to to figure out what
57:14
you should be doing yeah that's the hard bit the win conditions and the cards is this going to actually gain me anything
57:20
and that that's the difficult part but it's not a difficult game to play I love that game absolutely love that game to
57:25
the point where for the box at what 25 30 quid I think I'm probably going to get it how about you rob um I've
57:32
actually got a game of to many bones in the D yeah on Saturday night with a good friend of mine so uh he's never played
57:38
it before and I are you playing come on I'm probably going to go
57:43
Boomer you always go Boomer I always go as picket so um but it's his first time
57:49
of experiencing it and um I've really want him to like it I'm you know when
57:55
you show somebody a movie or a TV show that you love like you want them you want and you're so disappointed if they
58:01
don't yeah and it's got that sort of vibe last time we came we played zombie side which he really really enjoyed so
58:07
um fingers crossed he's going to enjoy too many bones ah he will it's awesome yeah I love it so um but yeah we got
58:15
that and another game of um glooma kill for I'd like to play that again most definitely because one I actually play
58:22
without cocking the rules up but two um I really enjoyed it so looking forward to playing that again I'm going to do
58:29
lots of game related arts and crafts over my anual leave so I'm going to put up some folded space inserts including
58:36
the one Rob might be bringing around for me to assemble for him CU I enjoy it so much cuz I I'm more worried about
58:42
cocking it up because they're quite expensive they are but I I love it but then I like putting together Ikea
58:47
furniture as well so I do need to get out more probably and the really great
58:52
cross stitch Enchanted needle um sets that I bought so I'm going to make a start on them um and I am obviously
58:57
because ste's going to check it out I'm going to put a couple of um events in for Earth yes now you've been commanded
59:03
I have to do it do it and you know down for it it cly was saying you know you haven't got many you know events in and
59:09
he's right so I I'm going to definitely do and a kind I can make it I'll be there enjoy that game and a nice um
59:16
terraforming Mars that isn't experts only game well you're kind of leaking into the expert territory
59:23
Becky one BGA no you said TM I don't I don't need to read the cards
59:30
anymore that was the whole point of the beginning AR NOA not notm no no I need
59:37
those cards hustling I think I'm being hustled yeah like what I think we should do guys just make it interesting right
59:42
we we all put like 50 Quid in the pot and whoever wins just gets the kitty right yeah and like yeah smashed you see
59:49
you I think it's great that you're doing this though because you know when you putting these
59:55
events like terraforming Mars or any other kind of game that's of that ilk then you're going to get the die hards
1:00:00
that have been playing it and playing it and playing it and know every card in that game and a bit the die hards that has been playing it and playing it but I
1:00:07
I don't count as that do you know what I mean like I think it's sometimes nice to play a game with a different group of
1:00:12
people within the group so it's not always the same four or five people who you know let's face it know the game so
1:00:19
well that you're not going to be even in the running it's it's in the draft phase where people are like well I don't want
1:00:24
that I don't want that I don't want that and I'm like I don't know what I'm taking let alone what I don't want um so
1:00:30
we we we planned to do it a long time ago we did and I forgot to turn up at your house and I fell asleep I thought it was at my house I was like Rob's late
1:00:37
it's not normally late and then I rang in and it was like I was meant to be around here be I was like oh oh Poo yeah
1:00:44
so um we'll try again Chris uh Chris P has said that he'd like to play it again
1:00:49
like as soon as you say like it's a beginner's game you'll open up the door everyone's like cool okay I do that cuz
1:00:55
you said about it as well yeah so playing especially older games that
1:01:00
people have had a lot of experience you go against someone like Sayo or curly like it's when we the last time I played
1:01:06
TM and Davey my turn literally took two seconds Davey's turn took like five minutes because he knew what cards
1:01:12
change and chain you know he's chaining into chains and I'm like I've never felt so dumb in my
1:01:19
life and it's like oh okay so the to to to kind of dumb it down a bit where people haven't aren't even aware of the
1:01:27
optimal yeah you know moves and cards and what what pairs with what in this it's more about who isn't playing I
1:01:33
think than who is yeah so sorry to to kind of cast out those people but you always win so just no I I think it's a
1:01:39
good thing I honestly generally do because I think those those players will like to play quite competitively I'm not
1:01:46
saying they're like ultra competitive but they they will know that everyone around that table knows that game pretty
1:01:51
much inside out so actually it becomes a real like fun experience for them to to
1:01:57
play in that way and also the kind of opposite if there if it's maybe that one person who's a real kind
1:02:04
of or Auto winner yeah and then youve got another four people round it's not going to be really very fun for that
1:02:10
person because they know they're just going to absolutely smash out of the park ex and it's it's not but also if they don't smash out of the
1:02:16
park then it's uh it's kind of sucky experience for that yeah they know they're going to get ganged up on
TURN 6 - The Final Turn
1:02:22
exactly so that's just no fun for anybody is it good events in for backs do it I know I
1:02:29
said that before on podcast but I'm I'm definitely going to do it this time we'll make her do it we won't let her leave the house till she sets them
1:02:36
up and with that is our final turn um we're wrapping up and victory points are going to be awarded thanks to everyone
1:02:42
for listening if you've enjoyed the show please like subscribe and review on your podcast player of choice and we're
1:02:47
asking you to share the podcast with at least one person who you think might enjoy this a friend or family member or something if you want to support the
1:02:54
show and become a subscriber to help shape our future content and improve our mics and stuff um you can visit our page
1:02:59
on coffee Kofi and we're just so grateful to those of you that do that it's it's really meant that we can just
1:03:06
ramp this up a notch which is just Lush really so thanks for that um if you want to get in contact with any of us all
1:03:12
those details are in the show notes or on our website we'll be back again next time with another episode so until then
1:03:18
whose turn is it [Music]