Whose Turn Is It Anyway?

Episode 31: Game in 60 Minutes

Loaded Dice Gaming Group Episode 31

It's your turn...to click here to send us your comments on the show

You've heard of the film "Gone in 60 Seconds" right? Well this episode is nothing like that, but we do concentrate on games that play under 60 minutes.  Adrian continues as our first player to talk about those little gems in our collections and why every gamer should have them.

FIRST PLAYER: Adrian
OTHER PLAYERS: Becky & Ian

OVERVIEW
In this episode you'll learn:
- How the new hotness "Earth" is landing within the group
- Ian is celebrating a win at Endless Winter recently
- Adrian is on a culling mission getting rid of 25% of his collection
- all about games that play under an hour and why they are key in anyone's collections
- whether we would rather play the same game 8 times or 8 different games in one day
- more about the excitement levels for The 24 Hour Board Game Marathon

LINKS REFERENCED IN THE SHOW
The team are still looking forward to the 24 Hour Board Game Marathon this year which is being held at the Shrubbery Hotel in Ilminster on 22nd July at 9am.  Get your tickets and more information here - https://www.the24hourboardgamemarathon.co.uk/

EPISODE CHAPTERS
0:00 - TURN 1 - Player Count
0:40 - TURN 2 - Let's Talk About Hex
0:53 - Becky - Earth
2:44 - Ian - Endless Winter
7:55 - Adrian - Culling my collection
14:08 - TURN 3 - Main Event: Game in 60 Seconds
14:28 - Why should you have games that play under an hour?
21:04 - Cubitos, Las Vegas Royale, Barenpark
25:04 - Dominion, 7 Wonders, Camel Up, Netrunner
29:57 - Railroad Ink, Strawopolis, Under Failing Skies
32:31 - Coup, Love Letter, Citadels
34:23 - Furnance, It's a Wonderful World, Roll Player, Dice Hospital, Quadropolis
37:23 - All the Azul's
40:11 - What do we think the main difference between these games and a party game?
42:25 - What do we think are the negatives of games that play shorter?
43:56 - Final thoughts
47:56 - TURN 4 - Would you rather?
48:17 - Would you rather play a 1 hour board game 8 times or 8 different games on a gaming day?
51:40 - TURN 5 - The Penultimate Turn: What's Coming Up?
51:53 - Becky - The 24 Hour Board Game Marathon
53:40 - Ian - More 24 Hour Board Game Marathon and lighter games
55:08 - Adrian - Getting into roll / flip 'n' writes
57:02 - TURN 6 - The Final Turn

MEET US AT THE UK GAMES EXPO 2025
We're returning again from their debut at last years UKGE on Friday 30th 12pm-1pm so if you are a listener, attendee or just fancy an hour not being on your feet we will love to entertain you.

https://www.ukgamesexpo.co.uk/events/2314-whose-turn-is-it-anyway-live/

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Adrian:

Welcome to Whose turn is it anyway, podcast all about our gaming group. And of course, the board games we play. I'm Adrian, your current first player. And as always, I'm joined by some lovely players from our board game group. So I have with me Ian.

Ian:

Hello, and Becky.

Becky:

Hi again,

Adrian:

We are here to talk about board games that play well in under an hour. Which ones we like which ones we don't why we like them, all that kind of stuff. So without further ado, let's go into our next section So it's now time to talk about you and me and all the good things and the bad things that have been as we talk about hex. So, Becky, what have you been up to recently?

Becky:

Well, I played Earth last week. Yeah. Which did live up to expectations I have to say really, really good, lovely sort of Tableau building sort of nice kind of graphical beautiful planty, if it's plants or nature or animals I'm in, that's my bag. And it's yeah, it's those things. It's really good. Little kind of wooden cubes that you build growth, little small cubes that are meant to represent sprouts. However, when I get the game, I will have to make something that looks more like a sprout because I can't have a little green cube that's meant to be a sprout right? Just leaves on it. Right? Well, I was thinking I was thinking cooks cubic brussel sprouts. Yeah. Oh Brussel sprout didn't think of that.

Ian:

Be like a Minecraft sprout?

Becky:

Yeah, really good. Yeah, Tableau building. sort of turn based. It's good because in every point in everybody's turn, you're still doing something on. It's not just you take turn, you have to sit and wait. Someone else takes a turn. You're still sitting and waiting. Everyone gets to do quotes, right? Yeah. less powerful version of the thing they chose to do, which is a really, really good mechanic

Adrian:

I'm glad we get to talk about this now because I was the only one from the group that's played it, but one of my favourite things that I enjoyed watching or enjoyed doing was just for a sort of a weird sort of Ha ha point of view.

Becky:

Schadenfreude, No, I don't believe it

Adrian:

It was someone would take an action. And I would get more out of it than they were in the action because all of my bonuses stuff, quite often, I felt like I got more out of it. And so I was like, wait, I won't pick that action. Because I know what I didn't want it and I'm gonna get anyway sort of thing. But yeah, no, I do agree.

Becky:

Really, really good game. Really enjoyed it. So thanks to Stew for bringing that round. And yeah, getting a little go at that.

Ian:

You? Well, of course, I've played lots of games. As always, he says you have this time? Well, actually, it's been so long since I've been on the podcast, this feels like my contractually mandated appearance on the podcast to avoid getting kicked out. But no, we had a really good game of Endless Winter, which was actually a second play for me, which is rare that I get games to a second play, cuz I don't play that often. But Endless Winter is really good. And there's lots of little kind of mini expansions for it that just add is always a game of trying to do lots of things and not being able to do all of them. But yeah, all of these additional things didn't feel like they kind of watered it down or kind of overwhelmed you, they actually did add to it and made it a bit richer. But it's really really good game like anyone who likes, you know, any kind of Euro game. It's it's right up there. You know, there's work placement, there's Tableau building there's it's got kind of little elements of everything. You know, you're trying to get up some tracks to get points at the end and whatnot. But yeah, and it's it's not quite as sort of a deck builder as well, I guess. It's kind of hand building that builder. But yeah, so you're kind of accruing cards throughout the game. And yeah, it's just really, it feels really neat. It reminded me a lot of how, how kind of arnova felt the first time I played it, where it's just kind of it all fit together. Yeah. And it's just it's just a very, very nice, neat game. So yeah, I think anyone who likes games, of that ilk was would enjoy Endless Winter, for sure. And all the little expansions are cool. We didn't play with everything. I think we still need to play with cave paintings. And there's something to do with like canoes going down a river. I'm not entirely sure JP is the expert. But yeah, it was really good fun. And I one even rarer than me appearing on the podcast. So that was a treat as well. But yeah, it was. It was good time.

Adrian:

Nice. Yeah, I've looked at it. The bit I've always kind of stopped on a little bit is the fact the same time like four separate boards.

Becky:

And it works. It's modular, it's very modular, so you don't have to have to have all of the things together and and it makes a good point. The things are quite synergistic, so you don't feel like something is a complete bolt on that is weird or stupid or incongruous, it all works nicely,

Ian:

It's very well integrated. And the fact that kind of a lot of your resources and actions span across those different things because I felt the same as you, Adrian when I first saw the game set up and I turned up to play it. I thought, oh my god, there's like this board over here and this board over here and this and I don't know what any of this is. And then once you actually start playing, you realise they're all sort of interconnected. There's trade offs between all of them, so yes, definitely, definitely worth a look.

Becky:

Nice artwork. Yeah

Ian:

It's a very pretty game, very pretty game. The the monoliths or megaliths, I forget which one it is. But the kind of Tableau building part where you're placing your little square counters, they're very Azul, ask those counters. So I yeah, wanted to eat them. Nice. Because they look like Chewits

Adrian:

Fair enough. Yeah, it's an odd thing with the board, isn't it? Because as a sort of perhaps a bit more of a traditional board game. I do like that one board in the middle been some of the things that companies have been doing recently is having like a central board, and then having like, almost like modular bits that line up at the top and bottom. Yeah. And I really like that. And then when it's almost three separate boards, my brain goes, No. It's just too far for me. But I do want to play at some point, but I must admit, yeah, when I first when I saw it on Kickstarter, I was like, that looks like a lot of busyness on

Ian:

Yeah, no, I thought the exact same thing when I saw it, but I was definitely pleasantly surprised when I played it.

Becky:

That kind of boards that catch together. That reminds me of Dune Imperium. Yeah. Although the more I play that with the expansion is is Yeah, so they cover bits of the board. But the more I play it, you know, I'm just not sold on it. I know it's everyone's new hot kind of ticket item, but Viticulture all over again. No, it's better than Viticulture. It's better than Viticulture,you're not mixing one drop of red wine with an entire vat of white wine and having the gall to call it Rose quite frankly. Well, you don't call you know, milk a milkshake. if you put one grain of sugar in it.

Ian:

Tell me you're into theme rather than mechanics without telling me you're into theme rather than mechanics?

Becky:

A lot? Yeah, it works nicely. There is good things about Dune Imperium. Definitely. Maybe because the board is so bland.

Adrian:

Functional functional is the term?

Becky:

Well, it's well designed, I will give it that it's well laid out. It's yeah, it makes total sense. Maybe I'm just not interested in the world of Dune. And that really puts me I'd rather play Lost Ruins of Arnak, which is to be honest, a very, very similar game. And I'd rather play that and I couldn't care less about Indiana Jones.

Ian:

I know what you mean about the board like with Dune Imperium, when I first played it, I did feel like there were

Adrian:

I think it could. So. So what have I been up to? So big areas of the board that kind of weren't used for anything that maybe that's been exaggerated in my mind. But it felt like yeah, you had the bits where you placed your workers, but then kind of in between those bits, it was just unnecessary. Felt like the board could have been smaller. Yeah, yeah strangely, opposite to Ian. I've not actually played many games since we recorded the last podcast. So I don't know that I've got too many to talk about and certainly ones that I haven't talked about a lot already. So I will talk about culling my collection of games.

Becky:

Oh,

Ian:

Shouldn'y there have been like a content warning.

Adrian:

Trigger warning. Yeah,

Becky:

For me personally.

Ian:

Well no, you're gonna benefit from this, Becky? Because you buy all of his games,

Adrian:

Potentially. So I worked out I've taken out somewhere between 20 and 25% of all of my games. Yeah,

Ian:

And they're definitely being culled or they're like the potential

Becky:

Don't tell Kerley, he'll get ideas

Adrian:

Might be, you know, an option for you. So yes, I'd already had a couple of games that were in the dead zone in the dead zone yet of just being either tried to sell them before and they hadn't sold. So they were kind of just still sat there counting towards the number but I'd already sort of ejected them for my collection in my mind. And there was a lot that I went through where I told myself that I just wanted one more play before I was sold it

Ian:

Just one more game. So there's just yeah,

Adrian:

I've played it a couple of times I could do with another What what kind of things are falling in there? one or two plays just kind of concrete how I feel about this game and then I'll most likely get rid of if cos I don't think there's any more in it to keep going with it. And I found a load of games like that, that yeah, just hit I just was like, why am I doing this like So A War of Whispers was probably a pretty good example. So I've played that three times now a couple or four times now we had a two games on one night, I think with your self Ian, and a long time ago. A circular board where you're pushing all the cubes around. And

Ian:

Let's say yeah, let's let's pretend I remember.

Adrian:

Anyway, I've played a couple of games. We played two games in one night and I've played a couple of two player games otherwise, and it's it's a fun game, but I don't feel like I'm going to learn anything more about that game with more plays. I just I never wanted to play it another time with another group maybe. And so I was like, wow. Now why am I why am I holding on to it taking up shelf space and

Becky:

Depriving someone else of it? So I'm gonna tell myself.

Ian:

And also if it starts to it almost sounds like it starts to feel like a chore where you've kind of got this list of games that you've told yourself, you want to play one more time. And it's like, Well, do you actually want to play them one more time? Or have you just told yourself, you play them one more time? And now it's like a chore that you have to get done? Whereas you could just let them go?

Adrian:

Yeah, exactly. That is, I don't know that it's a chore as such, but it was certainly sort of looming. As an option. I'm just looking at the list now. So Fog of Love is on there. already. And that's what. So but yeah, again, I've played it just once. And I was like, Well, I want to play it a bit more. I don't know how much I want to play this game. But I want to get a couple more out of it, maybe. And then it's just sat there and sat there and sat there and it's not moved for over a year. It hasn't come off the shelf. It's

Ian:

It's really tricky. One that because yeah, I've I've literally just donated my copy of Fog of Love. And it's one of those games that like, I don't know what situation is right for that game. Because it it doesn't feel like the kind of game that you'd have a game night like we have, and get people around and play that game. It feels like a party game, but with way too much depth to be a party game.

Becky:

Yeah, I can I agree with you actually, with that. And plus the sort of two player nature of it.

Ian:

I know you can kind of do teams and then discuss and it can be fun. But yeah, I just find Fog of Love is like one of those games that I bought it because it was so different. It was so different and so good. But I also don't know what it's for

Adrian:

No,

Becky:

I think what it's for, is to get people to try and get their other halves into games.

Adrian:

So yeah, so that's some of them. And then I was just looking here as well, I've got a couple of the Pandemics where I've got other Pandemics that I prefer a few times. And again, I was like, ah, you know, like, one more, I'll get one more game out of it. And there's a lot on here that was just that. I'll get one more game out of it. And then it will go. So yeah, so that's 20%. As I say, somewhere between 20 and 25% of my board game collection

Ian:

25 the first time and then is shrunk to 20. By the end of the podcast, you're only going to be bidding like 5%

Adrian:

Between 20 and 25% from a Kallax cubes perspective. Okay, so rather than like value or anything like that, obviously keep quite often some of the big games and all that lot. But from what takes up Kallax space, yes, about 20-25%.

Ian:

Wow. And ultimately, that is the only reason to get rid of games is for Kallax. Another reason

Adrian:

It's not the only reason, it is one of the big ones. It's you know, you've got Kickstarters on the way and hopefully getting a few more games soon, and stuff like that. So yeah, so I just wanted to kind of make the space. So it was an odd experience. Because I haven't done a cull like that. Normally I kind of find four or five and then put them up for sale or take them to bring and by or whatever. Whereas doing like 20-25% I found myself getting a bit ruthless and go you're not gonna play this once more Adrian, like just

Becky:

Did you get in the zone? Did you kind of like no, you first of all, you're a bit I'd be like a bit reticent, you

Ian:

Then you start seeing the matrix, I can get rid of all my games.

Adrian:

It's a bit like if you've ever done like a wardrobe clear. You've there are two types of wardrobe clear there is'this has got a hole in it, it can go'. And then there's like this I haven't fitted into this for a year that can go I haven't yet I haven't worn this, isn't it? And then yeah, the first type, you'll get rid of a couple of clothes that hit the bin or whatever. And then the next time you filled up four bags, you're taken to the charity shop,

Becky:

I've got a fat bag and a skinny bag. Yeah, yeah, I've done this too many times to think, to do not stupid enough to think I'll never get fat enough to fit in that, I'll get rid of that. And then you have to buy them all again, when you get fat enough to fit, you know, so I've done that too many times. So

Adrian:

It depends how long it is, isn't it because like when I'm looking at some of the stuff that I nearly fit in. So I've lost a few pounds again recently. So I'm looking at stuff that I nearly used to fit in. And I'm looking at it going, I might actually get into some of that stuff. But some of that stuff, which is perhaps a little bit thinner again. That's like 10/12 years old. Like, I'll look like I'm 18 again And now on to our main event where this time we're gonna be talking about board games you can play in under an hour, why you should have some in your collection, what's good about them, which ones we particularly like. Alright, so Becky, why should you have some board games in under an hour in your collection?

Becky:

I think time is very precious. I mean, I'm very lucky I don't have children to take up lots of the time in my life so I can do what I like however, you know, life still happens right? So sometimes you've only got an hour and you want to just fill maybe a gap before you go somewhere or you've just had dinner but you don't want to embark on some kind of giant five hour mammoth game. Just think oh yeah, just so quick little you know hour to get invested. And also , to get other people in the hobby. Yeah. It's only an hour, just try this. So yeah, they're my two main reasons, I think, luring and

Ian:

Scratching the itch of your addiction

Adrian:

Killing time.

Ian:

I think you're right. I think that, yeah, like, you're not always in the mood to sit down for three plus hours. Even those of you who play a lot more board games than me, I'm sure you're not always in the mood for that. So it's nice to be able to, yeah, sort of scratch that itch more quickly, and not lose half a day to it. And then just lose to Kerley anyway, wish you hadn't bothered.

Adrian:

So yeah, speaking about scratching an itch, I find that as well. Sometimes there are certain types of game that I wouldn't play for three hours. And there are quite often good, like short versions of it, that fit into under an hour. Like the one I'm immediately thinking of is like Ticket to Ride. They do the small box games. Yeah, I like Ticket to Ride and I enjoy showing it to new people. But generally, if someone asked me for what game I wanted to play with set collection and stuff like that, I normally wouldn't pick anything. I wouldn't pick Ticket to Ride, I'd pick up a game with lots more stuff in it. Yeah, it's well as set collection, whereas the little box games are like half hour when you play Ticket to Ride in half an hour. And so it's I find like, there's quite a few games in my collection, that are doing something very specific for a very small window of time. And so I can sort of fancy a bit of that, yeah, get this game out instead. And we'll play that for just 45 minutes, half hour.

Ian:

I think as well, like Becky said, like, as a tool for recruiting people in as well. And just generally party games like games that you can play with people who aren't, quote, unquote, board gamers. So all of your party games like I made a little list and the ones on there that jumped out at me is stuff like Love Letter and Coup. Decrypto, Just One we've played loads of games of Just One. There's like dexterity games, which are also good party games, like Klask and Crokinole. But But yeah, stuff like that I just think is really good for just busting out maybe in a scenario where board gaming isn't the only thing that's happening, you can just, it's just like another activity, and you'll easily be able to spot the people who are kind of like, Oh, what's this? And then yeah, like lure them into something a bit heavier, heavier before, you know, they're playing Twilight Imperium?

Becky:

I think it's quite good that you can genuinely drop those games after, you know, or at half an hour, it's probably a minimum for things like Ticket to Ride, but stuff like Just One. If you can see that you're losing your audience, for example, you could just stop playing, it doesn't, you know, you'v not invested ages doing a thing. And some people are gonna feel like, oh, wait, we were nearly winning, or we nearly had the resolution, but you can just stop playing.

Adrian:

Yeah. And you can also quite often, as you say, get to the end of the game, then decide to stop playing. If you put a three hour board game down. Yeah. And you realise that three people out of the five round the table and not loving it. You either have to just like agree to quit and take your losses? Are you playing for another two hours, whereas if you've got an hour board game, 45 minute board game, you can put down in front of them, they can love it and say let's do that, again. They can love it. And so let's do something else that's similar. Definitely. And also, or you can say, Okay, well, not everyone loves that. Let's try something different. Or let's just Yeah, bust out the wine instead and have a chat.

Ian:

One or both. But yeah, that's why like, a lot of these games that play well, under an hour, they are kind of round based. And so really, they're not even just games that play in under an hour. They're often games that play in five minutes. But you play 10 round. Yeah. Yeah, just one group, or what was the best sort of trick taking? Yes, Scout that was really good for us. Yeah, I know that there's like a certain number of rounds you're meant to play. But again, it was very, you could start whenever you want. Yeah, you can basically as soon as everyone was done with it, you could stop I think that's a really good thing for that kind of game, Resistance, Avalon and all the variations on that. Yeah, one game could take five minutes, take you longer to explain the rules, and it will play the first game for new players.

Adrian:

But I think there is again, talking about explaining rules tends to be it's not always the case. But most games in under an hour. Have a 5/10 minute teach max. Yeah. So if you've got someone who's either likes to zone out during rule teach or not, doesn't love learning new games, or just hasn't got used to learning new games because they're new into the hobby, showing them a game that's in under an hour quite often you're showing them only a handful of interacting rules and they're quite simple to understand. Again, there are some some games which quite complicated that play in under an hour. But for the most part, they tend to be those quicker, quicker teaches. Yeah, and more simple teaches

Ian:

And they're games that you can kind of because again, they're often round based. You can play a practice round you can play a face up round you can you know you can do the teach in the game you and not be like, right, everyone gather around while I talk at you for 10 minutes about how to play this game and just say, right, let's just start and you'll figure out as we go,

Becky:

I think the leading on with that really, you could have actually two goes of that game in an evening if you wanted to. So that's something that I think definitely helps for me learning a new game.

Ian:

Yeah, a learning run and then a proper go.

Becky:

If I can then play it again, I understand the point or the the various ways in which to get XP or whatever the point of the game is, then when you play a second time, you're sort of you're starting from not that kind of real disadvantage point of view. Lots of people in this room have played it before. I haven't. So then when you played it once you kind of primed with the Oh, so this is actually better than that. I know

Ian:

Cos I know me and you are exactly the same in that. So often, we'll play a game for the first time and get to the end and go, that game was really, really good. But I kind of hated it the whole time, because I didn't know what I was doing. And now I do know what I was doing. I want to play it again. Yeah. First, yeah, this first play has kind of been a wash out for me, because I just felt confused and overwhelmed.

Becky:

And there are some games, I've got a list here of sort of shortish games, things like Cubitos, I don't think you've played Cubitos Ian, okay, so it's a really simple game, you're basically getting around a track, you kind of recruited dice have varying different types and cost varying different amounts of money to your hand, and you get to roll. So with the dice, you've either got movement, sort of scores or money in which to buy new dice. And it's a bit of a push your luck thing. So there's a mechanic where if you have only got three of the dice in your entire little handful that have got faces that you've actually rolled with the face on it, because not all the dice have got all six faces. If you've got less than three in your pile, you get to roll the whole lot again and even if you bust it doesn't matter. And bust would be where you roll into a handful and don't get any faces up. So you can push it off and go, Oh, I'm going to just try it one more time. And if you bust completely out, you don't get the money or the movement. So it's you know, it's encouraging you to not, you know, absolutely keep going for everything all the time. But you're either going round or you're collecting money. Very, very, very simple premise. But the cards are funny and it's like a Minecraft version. Everything's blocky and square and called something stupid. So I think for example, JP's, little boy really loves that game. And it's very simple to learn, you can play in an hour, but actually you can change what the dice actually do. You can change the you know, they've got like a more advanced kind of versions where instead of this dice has got two movement and one money, it's now got this and this and something else. And you can take over, you know, they've got more kind of gradually increasing in complexity. But you don't have to play like that. But you could play that for an hour, everyone that I've known who's played it has gone. D'you know what, that game's brilliant for what it is just rolling handful of dice. It's really interactive. Everyone plays at once there's no turn you then you then you, the you. Everyone's doing it together. Yeah. And you easily could play again a second time and get a completely different kind of result because it is just about whether you push your luck or not.

Ian:

Yeah. Yeah, it sounds in that respect. Sounds like something like is it Vegas Royale? Yeah, yeah, that's on my list. It's kind of Yeah, you you can play two games in a row. And they're completely different because, you know, randomization of the values, but also just what people roll and what they choose to go after. And these kind of like little pseudo kind of battles you have where it's like, Oh, I really want that one. And then like, while they're busy fighting over that you gobble up everything else. Yeah, get rich.

Becky:

Yeah. I do really like that. And yeah, those games, you could sort of just abandon it halfway through if you wanted to, if someone else wasn't liking it. No one's gonna be super invested. That's it. I think something that's a little bit more kind of thinky maybe things like Barenpark. Yeah. Adrian really likes this game. So that's quite a. It's a it's just Tetris, isn't it? Bear Tetris. We've said this before, essentially, yes. I don't think I'd want to play that for three hours. No, but an hour is perfect for that.

Adrian:

And I think there are some games, we might come back around to it a little bit. But there are some games where you would happily play it three times in a row four times in a row five times in a row. Barenpark is not one of those games to me. I'm happy to play it once, pack it away and done. And there might be some people who were like, actually, no, I'm happy to play this three, four times on the bounce. But Barenpark is Job Done. Maybe one reset if it's like your first time playing and you're super stoked. And you want to give it another go. But for the most part, it's a one and done for me. It's yeah, fits inside an hour. Yeah. Can't decide what else to play, great. Everyone I know loves Barenpark to some description or another don't know what else to play. Cool. We'll talk about it while we're playing Barenpark. Yeah, again, it's slightly more thinkIy, slightly more typical Euro sort of feel to it.

Becky:

Yeah, it's not complex. It's just more thinking you've got to really decide what you're doing whereas Cubitos you just roll your dice. Yeah,

Adrian:

It's rather than that party game. It's it's heading toward that...

Becky:

It's a puzzle, isn't it?

Adrian:

It's just a puzzle. Yeah, yeah. New York Zoo or something.

Ian:

I think there's there's quite a few like, whether you call them classics or not, but there's quite a few games that have been around a while that fall into this category as well. So I've got stuff like Dominion, and Seven Wonders, Carcassonne, like, what else did I have? Camel Up, I suppose is getting on now. It's not super new. But yeah, there's

Adrian:

Re-printed it recently.

Ian:

There's a lot of games that have kind of stood the test of time that fall into this sort of play time bracket. Which Yeah, I think that's probably all the things we've talked about as reasons for that. Because it's, you know, a gateway in for people. So there's a bigger demographic that might play these games. And the fact that Yeah, you don't have to commit 3/4/5/8 hours to play the game. But

Adrian:

I've played Dominion for five hours, indeed. But yes, it's again, it's a, you just keep resetting it, there's so many different types of card. That it's because you basically put, I think it's 10 sets of cards out, and then you kind of buy from it. And so different people around the table will have different engines that they're building, essentially, what you're doing is building different engines at different times to try and achieve the same like the most points in different ways. But then all you do is you just mix up those 10 decks that are on the table. And if you've got a couple of expansions, you've got choice of Yeah, 100 sometimes. So you can just constantly work through the different expansions and play for hours if you want to, I probably wouldn't do it these days, but I have done in the past. And yeah, Dominion is just one of those where you can just keep resetting, if you're if you've got the group that's in a vibe, and they're really like, I don't know what else to play. You can quite happily waste hours playing that game. Or you could just play two rounds and be done in an hour and turn around 15 or so.

Ian:

I think there's a few games that fall into this. Yeah, this category that that are like that, like the other one that comes to mind for me, obviously is Netrunner, where yes, one game of Netrunner is less than an hour. However, I don't think anyone has ever sat down and played one game of Netrunner and then packed up on it. Right? Okay, we don't unless it's in between tournament rounds of playing Netrunner, you know what I mean? So, maybe that doesn't fully qualify. But yeah, there are a few games like that where yeah, they're one one round or one. You know, one game might be less than an hour, but you're generally going to play a few so it often goes over an hour,

Becky:

I think is to do with how many strategies you could opt for to win the game for example, so Cubitos, there's not really a strategy. Yes, because you're picking which dice you're going to, you're going to buy so that kind of changes how many movements you might get or not, but with something like Seven Wonders, do you go heavy on the science? Do you go heavy on relying on your partners to buy stuff? Or do you go really you know, so there is different techniques you can try? So I think that that for me is when I want a second bite of the apple and I want a second go because I want to say oh Ian adopted this stronger strategy. Oh, I'm gonna have I'm gonna give that a go see if I could so I think that's when you want that second go, and that's when you want a game I feel to be short enough to allow you to play another go in quite close proximity

Ian:

Because that's probably one of the only criticisms that I had of Ark Nova was that it very much for me at least it promoted that feeling of every time I've played it, I've got the end and thought there's another way I'd like to try and play this game but then by the time I next play it I forgot what that, forgotten what the rules are

Becky:

You probably wouldn't want to... I certainly wouldn't and I do love that game. I wouldn't want to play it back to back again. I just wouldn't

Ian:

You get to the end of that game. It's like you've you've peaked you're kind of like okay, we got there the last thing you want to do is like wipe the slate clean and start again you know be it would feel like playing TI and then when you're done going right reset game to Yeah, it's just not what

Becky:

I mean, I've never played TI but seeing a setup that's just not that's just not

Adrian:

Taking nearly an hour if you've got someone who's just doing it on their own or

Ian:

Maybe that should be on our list. Yeah, games that play in under an hour is setting up too

Adrian:

Yeah, I mean,

Ian:

If that's your thing, like punching cardboard and putting pieces in places

Adrian:

Kerley said setting up Mosaic was about an hour, it takes us about an hour to set War of the Ring, did War Room recently, that was nearly 45 minutes set up with three of us helping out there are definitely there's quite a lot of games out there that can take an hour to create the setup board state.

Becky:

That's when you really need the, you know the kind of Geeknsons and Natural 20 Or insert your brand name here table where you can set it up and then put your table back on so you can go about your normal life and use the table

Ian:

Or you know, just have a dedicated gaming room. Yeah, well, yes, I guess that is an option

Adrian:

The other thing I was thinking of was because I think We'll get shot if we don't mention this a little bit, is there's a lot of solo games that you can do in under an hour. So my personal one is always Railroad Ink. That's 15/20 minutes, no problem at all. And again, because it's rolling dice, and you are held to the whims of rolling dice, the centre of whatever the dice rolls and making the best of what you can out of the dice rolls. It's you want to go again, because quite often, you're like, I just rolled those two different dice. Maybe I can do and you got to chase perfection. Yeah, exactly. And so I quite often find myself spending well over an hour playing Railroad Ink. But I recently acquired I think it's called Agropolis, the version I've got but a lot of people will no it as Sprawlopolis, you're creating a little town out of like 16 cards with different with different goals you have to achieve. And then we've had like Under Falling Sky, my understanding is that'sunder an hour, I think JP's played that a few times as well. So there's a lot of solo games as well that fit. And there are plenty of solo games that fit over an hour, but I think there's a good portion of solo games that fit in under that hour because it's perfect for the kids have gone to bed or

Ian:

lunch break. Coffee Break games is definitely part of this genre.

Becky:

Not if you're in NHS worker, you get half an hour and you'll be thankful for it. Okay.

Adrian:

Different story to I've been teaching people in the hospital how to play Just One

Becky:

That's a night shift, that's a different kettle of fish.

Ian:

You're saying you only slack off half the time. So when you slack off when it's nighttime,

Becky:

Well, I don't do night shifts anymore. So my

Ian:

No slacking off at all

Becky:

Yeah, you're right, fitting it into the time space that you have is is a really good thing that you can do for those similar games or the ones that we've been talking about? And something like maybe things like Avalon, the Resistance, Coup, all of those things? Maybe you don't want that level of what can we say? Animosity and hatefulness at the tables be combative? No, not

Ian:

collaborative is better. Yeah. Which is why stuff like Just One is great, because you're all in it together. Yeah, waiting to get abused by what the rulebook says about your score at the end.

Becky:

But I think you know, stuff like Secret Hitler and you know, Avalon, whatever, they are great, but I wouldn't want to have that level of being called a liar repeatedly for any more than an hour.

Ian:

You just have to stop lying.

Becky:

That's where the fun is.

Ian:

I found Coup quite good for that. Love Letter as well. Yeah, they've got similar vibes to stuff like Avalon, but without the social negativity, without the hatred. Yeah.

Adrian:

Citadel. Yeah, pretty backstabby, but also can be quite not backstabby. I don't know what the word is. But you

Becky:

Yeah. And that's a good point, isn't it? If you're can go a few rounds where you don't get stabbed in the back. Yeah. And then, some some days, the assassin always manages to pick you every single time and you have a whole game where you playing with a group of people that either maybe just don't don't play any cards, but it does fit in in under an hour. And so you get that bad experience. You can kind of pack it away and either reset if people want to do that. I just thought let's move on to something else and know that it was rough play of Citadel. like board games or or they're not massively into it or don't know they're into it yet? Or they're just playing a game they don't like, you've got that kind of, well, I can last it out for an hour or something. I could find it

Ian:

The end is nigh. Yeah. That's a bit, final. There's light at the end of the tunnel. Let's go with that. Yes, that. Yeah, it's

Becky:

It's not as if... I've signed myself because there's nothing worse than signing up to a game or starting to play the game and then realising you don't like it within the first 10 minutes. And you know, you're sat here for another two and a half hours thinking,

Ian:

It gets even worse than that. Because yeah, for me, that's basically every time I play Twilight Imperium, because I love the idea of it. I love I love the idea of Oh, yeah, that's, this is the one big, really crunchy game that I play. And every time I play it, I'm like, really excited and get there and like, yeah, you know what fractions, we're going to have another. And then the moment we start playing, I'm like, oh, no, I hate this. I absolutely hate this. And now I'm locked in for six or seven hours. And it's always a good time, because of the people you're playing with. But the game has not, I could have just gone down the pub with those people and have just as good a time.

Adrian:

One of the things I was trying to think through was games that are closer to that two, three hour experience, but that fit into an hour, so maybe they are crunchy, maybe take a little bit longer to learn, but they still fit into an hour. So I'm gonna list off a handful of games here that I've played that and I'll say that these are normally at three or four players so some of these games play seven player and they can add a bit of time on but if you're playing it three, four player quite often you can you can get games in in under an hour. Maybe not first play, but Furnace was one that I first thought of. So it's an engine builder. You've all got a disc that says 1/2/3 and four on it and if I place a one no one else can place a one on it. And whoever gets the highest number on there wins the card, which adds to your engine, whoever gets not anyone who gets not the highest number gets a multiple. So if I put a three, I get three multiples of whatever the like the reward is, there's a reward on the card. So the winner gets the card say, everyone else gets a little bit something.

Becky:

It's like Astra

Adrian:

I haven't played Astra, so I wouldn't know.

Becky:

So the winner gets nothing except the card but everyone who kind of contributed to finishing the constellation gets a little Boon at the bottom of the card. So sometimes you don't actually want to win the card. You just want to win the boon. One of the rewards Yeah.

Adrian:

Yeah, sounds quite similar. And it's that engine builder that again, like Terraforming Mars, or Earth or Wingspan might sort of that under an hour though. And it's got its it is quite crunchy. But it is under that hour mark. It's a Wonderful World is really right on the hour mark for me. I've now got a group that played it fairly regularly. We can in a four or five player fit it in in under an hour, no problem. I would say for most people who are sort of learning at the first couple of times they're going to be three or four player maybe about the hour mark. Role player. It's quite similar to like Sagrada, okay, yeah. And Dice Hospital, Dice Hospital takes a little bit longer in my sort of opinion in what I've played that that seems to go pretty well. And pretty quick. The other one I was thinking of was Quadropolis.

Becky:

I still haven't played that, it's sat on my Kallax there, just waiting for me,

Adrian:

Anyone who likes city builders, or sort of engine builders or tile placement, it's a real quick, again, it's about about an hour mark. It's a simple version of that, that plays quickly. And because there's not too much blocking of other people, which might really put you off. Quite often there's no real downtime, there's a there's a thing that moves around the board and you can't select along that person's row. When you place it, that's the last time you take you put down, I think they call it the urbanist or something like that. Something weird. And then you can't select you can't put the little Selector Tokens that you put down facing him. Okay. interferes so little. That occasionally you got I wasn't expecting that's just like the most inconvenient for the most part, you don't even care that it's there. Because it's very rarely as it sort of changed my thought process. So yeah, in great, again, just building up towards, if you want to build up to if you're happy with Quadropolis level and all the other games we've talked about, it's perfect, like stick with what you're happy with. But if you are thinking I want to get someone into, or I want to play the next level or something like that Quadropolis is that first level city builder,

Ian:

I forgot to mention one of my favourite games ever, which is Azul? Yeah, yeah, absolutely plays, you know, again, in a kind of round based way, you can definitely have you played games and

Becky:

Have you played Glass. Something of Sintra, what's it called Azul

Adrian:

Stained Glass of Sintra.

Ian:

I haven't played any of the subsequent Azuls

Becky:

It's better than Azul.

Adrian:

Play Summer Pavilion. It's better than that.

Becky:

I've not tried Summer Pavillion

Adrian:

Summer Pavilion is is again, it's a twist on this thing. Again, all of them play in under an hour, right?

Ian:

Yes. Yeah. Yeah. I mean, that's, that's great to hear that the the others are better, because I just ordered Azul, the reason I actually was to play with family, and the focus was as simple as possible. So I imagine all subsequent ones are slightly more not complex. But there's more to them

Adrian:

There is there's certainly more future planning with the other ones. Whereas this one,

Ian:

Original Azul is very much like you can pick it up and play and do the teach as

Adrian:

Until you get to the last round, or you're looking at whatever the last pile of plastic tokens in the middle are

Becky:

Portuguese tiles, please! Come on, stay in the theme.

Adrian:

You're not really thinking too much about that. You can get away with either one playing your games and not really paying attention to what everyone else is doing. Or but

Ian:

Also, it's quick enough that you can play that entire first game. Yeah, me like, right, everyone gets it now. Okay, let's go again, you actually have some idea what you do.

Becky:

Yeah, I didn't ever want to play the other versions, because I thought, well, I like because oh, I don't need the other versions. But actually, the games are so different. It's only got the word Azul in the title because the same people made it I would guess, and Azul sold really well. So they want to kind of cash in, and it's an excuse to have this little tile. You know, it's little square tokens.

Adrian:

So yeah, so they were the they were the ones that I was thinking of and as always a great example of those slightly thinking slightly gamier games. Yeah, for lack of a better term.

Ian:

Yeah, it's a very pure game, isn't it? It's, it's, it's all right there. Yeah. There's nothing. There's no deep strategy to learn or any there probably property is people are really into Azul. But it's it's complete information. You know, it's like everything is there. So it's

Adrian:

This is the same with the other ones I've mentioned. Yes, there might be a stack of cards or something like that. But for the most part, it's quite simple to read the board state. And I think that's what puts them in under an hour is that they're nice, easy to read board state.

Ian:

Yeah, that's very true. Very true.

Becky:

I think what do we think the main difference between a party game, which seems to fall into these categories, I think it's player interaction. So as all you could all sit there in pretty much silence actually, if you didn't want to chit chat, because you don't need to interact.

Ian:

Whereas like, another one I had on my list was Captain Sonar, which most people wouldn't traditionally think of as a party game, because it is a little heavier than most party The interaction side of it is 100% Party game. And God, what a games great game. It's just so good.

Adrian:

So normally, that I don't think that's an exception, because normally, I'd say most party games don't require much table space. Yeah, there are very few there are some so like Hues and Cues, where you have to put a big board of different colours down and stuff like that. But for the most part, a lot of the sort of, as you say, those social interaction games quite often don't take up. Because it's like, played at the pub or something

Ian:

Hidden identity games and stuff where it's like, yeah, you've just got like a card. Yeah. And everything else is done verbally or whatever,

Adrian:

Just One or So Clover, or anything like that. It's a little stack of cards. And other than that, everything else can be held. Yeah,

Ian:

Yeah, pub games is a good way of thinking of it. If you could easily play it at the pub, then it's probably a party game again. But Captain Sonar is definitely not

Becky:

I've played Hogwarts Battle at the pub. It was outside. It was on a, it was on a like a bench. It was in an evening. We were on holiday.

Adrian:

I mean, you can play any game At the pub, it's just they're not all suited.

Becky:

It did, you know a few irritating drunk people wandered over 'what you playing?' Oh please don't touch my cards. But they were very nice.

Ian:

I'm glad you said Cards.

Becky:

Don't touch anything.

Ian:

Go away. And the other one I can't believe you haven't mentioned Becky is Quacks of Quedlingburg

Becky:

Yeah. See, I don't know if that is under an hour.

Ian:

Do you not? I think it's got to be close? Right? It depends on it depends on the player

Adrian:

Depends on your group. Because some people like to, sort of we talked about this in the last episode. Some people like to look at the risk management and count out how many they've got, and all that kind of stuff in there, like inside the bag. And so I've I've seen it both. Yeah, it's straddling that line. Again, it's like It's a Wonderful World is I think it's straddling that line of does it take an hour, or does it take less?

Becky:

What do you think that's bad about them? We haven't touched them on what we think is a real negative. I mean, I agree. I agree.

Ian:

I suppose some people would argue the lack of depth, like a lot of I think people like Kerley, for example, would doesn't prefer these kinds of games, because what he's looking for is more depth, more strategy and more breadth of options. Whereas a lot of these games can be I'm not saying they tend towards that end of the scale, which is not going to be everyone's cup of tea.

Adrian:

It's just about being, again Furnace is that level of game to some extent, Davey, I think, actually introduced me to Furnace and he's a lover of three hour, really complicated games. And actually, he was like, Oh, this is a nice condensation of that feel. I think to be honest with you, it's about what do they call it? Everything in moderation. That's the word is

Becky:

Says person that doesn't understand moderation at all. I'm completely

Ian:

I think in moderation, including moderation.

Becky:

Well, no excepting moderation.

Ian:

Whatever, but you don't always do things in moderation.

Becky:

I don't do anything in moderation.

Ian:

That's just unbridled hedonism then, unfortunately,

Becky:

Also the you know, kicking your own arse, I don't do that in moderation either.

Ian:

Welcome back to Becky's therapy session.

Adrian:

I didn't realise this was the Great Hexpectation part 2. It is about everything in moderation, though. And having a mix of games that lasts under an hour and over an hour, like towards the two, three hours, I think is going to be the norm for most board gamers. Yeah, if you do have a collection, it's all over three hours, you've got a bit of a blind spot. But if that's for you, and that's the way your group operates, then it's perfectly fine blind spots. So the other way, some people out there will will only have games that are an hour, maybe they'll have a couple of hour and a half long games, but they won't have the two three hour games in there. Again, if that's what, that's what fits into their life, and if that's what they like, and if that's what their gaming group likes.

Ian:

They know that there's gonna be people out there who don't even consider themselves to have a gaming group, but they've got half a dozen good party games in the cupboard, you know, and they're legitimately good games, they might not recognise them as games that serious board gamers would think are good, but they they enjoy them. And that's, that's fine.

Becky:

And even for the board gamers that are serious board gamers, if you've got say a group of more than five, in which case you're going to need to split your game playing into for example, like someone's birthday or whatever. It's helpful to have those small games. Yes, yeah. Because absolutely one is always going to finish before the other one. And it's nice just to have that quick Oh, well, let's just play couple rounds of whatever, insert any of the games you've mentioned just now, to kind of tide you over until everyone can play the next iteration of whatever you're playing.

Ian:

Yeah, definitely, that's a really good point, like using them to just plug gaps in a schedule, you know, a lot of people will have like a barbecue or gaming day for birthday or whatever, just like a long session. And yeah, being able to just slot these games in as filler is good.

Adrian:

I've mentioned it before, we haven't mentioned it too much here. But I've mentioned it before that a lot of my short form board games are because I've stuck pizza or something in the oven, and I need to fill the hour while it cooks, or 45 minutes while it cooks. And so therefore, that's probably the time when it most often those games come out for me is like, Okay, we just finished the game, we're going to eat something I need to put in the oven for an hour, let's grab a mini Ticket to Ride or, or, you know, Barenpark or something that just give that a game. And it's perfect for that kind of stuff. Yeah. But personally, I don't think I don't know, there's too many downsides. They can fill up character spaces quickly.

Becky:

And they don't fit in Kallax spaces very well. It's very weird sort of, size game

Adrian:

So from that point of view, you can do that also, I quite often find that I actually forget the rules for a lot of mine by the time they've come back around. Because I don't play them that often. And again, I think the positive of that is then quite often a very quick glimpse at the front page rule book. And I've got back in the swing again

Ian:

A lot of them have a lot of crossover, right? Because if you're operating in that kind of simpler game space, where you're not going too deep, there's only so many mechanics you can really use in that kind of complexity. So you can easily get these games confused and be like, Oh, is that? Is that how that works in this? Or is it how it works in that, I can't remember.

Adrian:

Does that happen last or first? Or is it up or down all those kinds of things that can be quite specific to the game and quite changing. But actually, they were quite separate. And I think that's the same for a lot of games. But for small games, especially, I've got quite a few small games. And I don't fit them in as often as some of the bigger games. So therefore, by the time I've got back around again.

Ian:

And there's because there's less meat to them, there's less to anchor those memories to let you know, in a bigger, more meaty game. Yeah, you've kind of got theme and bigger things to hang those memories off of and remember what the rules are. But yeah, in a game that you you know, you're done in half an hour, you're much more likely to forget those things.

Becky:

Yeah, definitely.

Adrian:

I think that's us. I think we've, I think we've covered board games in under an hour, why you should have some maybe which ones to try. Hopefully you've given us we put out quite a few names there of different board games. Hopefully we've given you something to think about or to try or just reminded you about when in your collection that you haven't played for a while and enjoyed and want to get back on the table again. But either way, that's board games in under an hour. Next section we're going to talk about Would you rather? So there's two options. You've got an eight hour board game day, you're playing board games for that entire day. Would you rather play a one hour board game the same board game eight times? Or eight completely different games.

Ian:

But there's no middle ground?

Adrian:

There's no middle ground.

Ian:

Eight is such a good number. Because if you'd said like, three or even four? For me, it would have been a no brainer. The same game. I'd like to feel like I got better at it or try different strategies. 8 times

Adrian:

Just Barenpark eight times.

Becky:

Do I already know how to play all these games?

Adrian:

No

Becky:

Oh, God, f........let's get rid of the F bomb there, no, I'll play the same game eight times. Because I'm not learning eight games in one day. Because just absolutely not.

Ian:

I think I'd have to say the same, the teache is so painful for me

Becky:

Arduous

Ian:

I couldn't do it. Even if they were fairly light games, which they must be if we're playing them in a hour

Adrian:

The likelihood is and we're teaching them in under an hour. I think

Ian:

Even even again, if it was like three or four, bring it on. Yeah, I'll learn three or four games in a day if they're light games, but eight

Becky:

Maybe I'm being a bit swayed. Because if they are under an hour, like you say they're going to be easy to learn. Do I want to play Barenpark eight times,

Ian:

But I just laid out different games you just, I know that I will be unsatisfied by every single one of them. I might win one of them after Yes. Yeah. I'm gonna sit with Whereas if I play the same game eight times, yes. Three of the plays might be boring, but one of them might actually be good. that. Yeah, all the same.

Adrian:

I'm going the opposite way. I'm learning eight different games and I'm playing eight different games. And then, knowing me, I will at least have bought two of them. Because I'd be like, I need to play this more, this'll fit perfectly in that gap I've got. There's not any gaps left in the board game.

Becky:

Now you've gotten rid of 25% of your games. I mean,

Ian:

That was the 25% that already overflowed out od the Kallax to the floor

Adrian:

When did you come and put the cameras in? Yeah, no, I'm totally doing a different games. It's that thing of even as I've done in the past, like even Dominion, or even It's a Wonderful World, which I could play on repeat several times, but not eight. Clearly, I just did again. And it's that thing of the last three plays, I'd be bored. Yeah, probably most likely, because I've played and yes, it'd be different each time a little bit. But I have got used to the rhythm of the game.

Ian:

I don't know, you might be changing my mind.

Becky:

As long as I can have snacks in between each one.

Ian:

I think the reality is I just wouldn't commit to a full day of board games. That would be how I would avoid this situation. I'd be like, I'll come along for the first three hours or the last three hours.

Becky:

Once you're in the door, that's it. You're not being let out,

Ian:

I think whichever option you pick, you're going to end up

Adrian:

So I think we've all got our answers for that one. So two of you that are repeating the same game eight times and myself who's playing 8 completely different games. And we're both probably going to be absolutely knackered. having hated your time. Either way, It's going to be at the 24 hour board games.

Becky:

We're playing for 24 hours, we could try it out. We could try playing the same game eight times.

Adrian:

You're only two thirds of the way then. Our next turn is the penultimate turn where we talk about what we're looking forward to. What are we looking forward to people?

Becky:

So definitely for me, the 24 hour board game marathon. Yeah. Which is coming up in July 22. So get your tickets people. It's at the Shrubbery in Illminster and it is 24 hours non stop amazing gaming or for a fabulous charity.

Ian:

It doesn't have to be nonstop. You don't have to be forced to play board games for 24 hours. But there's availability of board gaming. For hours.

Adrian:

There is there definitely is

Becky:

And our own JP is going to be doing the live stream so come and mock him if nothing else.

Adrian:

Sadly, no Knights of Nee turning up. Oh, in the shrubbery. Ah. Alan Partridge

Becky:

Yeah, it's gonna be really, really fun time. And all for a really good cause. Absolutely. Absolutely.

Ian:

So I'm hoping to do the duration this time. I need to get around to booking a hotel if I'm going to do that. You need to book the Shrubbery. I know. Like I've got like this week haven't I until it's got like

Becky:

Two days or something. But yeah, it'll be really good fun. Tables are always really full. Full of lots of fun, happy people.

Ian:

The atmosphere last year last year was my first one it was yeah, it was awesome. It's great. Isn't it? The other people's so so welcoming, even on like 20 hours of no sleep? Yeah, everyone was still in good spirits. So it was yeah, a lot of fun.

Becky:

And the raffle is absolutely out of this world. Epic proportions and amazing, amazing. Games to win. Yeah, not just our added collection there.

Adrian:

Last year was really good. And this year's bigger, isn't it? Yeah, you

Becky:

You get amazing, you know, because of the generosity of a lot of these designers and publishers. There's some amazing games gonna be in there

Ian:

I mean, the giveaway, the raffle last year was just It was wild. How much stuff there was

Adrian:

How by yourself Ian. Any you on the same lines then as Becky and gonna say the 24 hour event?

Ian:

Yeah, so definitely, definitely look forward to that. Like, say need to sort out my arrangements for it. Because as usual, I'm very disorganised and haven't thought beyond next week, let alone anything further than that. I guess what I am looking forward to is, as usual, promising to get a bit more involved in the gaming group and actually play some games. There's definitely a few that you've got Becky that I need to talk to you about getting some some light stuff, up for things like Astra and stuff. And you tend to be quite a good like barometer for me in terms of like, if you like it, generally it will be my my cup of tea as well.

Becky:

I probably bought it off of Adrian who sold it with just one sentence. I'm like, Yes, I like the sound of that.

Ian:

Oh, so yeah, trying to try and get on to a few more game nights so that the next time on the podcast I've actually got something to talk about had something I did, but only because it's been so long since

Becky:

I think we should set up an under an hour board game event. Yeah, that'd be good.

Ian:

I do like a weekend day or something. Play the same game 8 times

Adrian:

My Sunday afternoon/evening is I have a friend quite often comes around and we play some board games together and about 50% of those board games are in under an hour, around an hour 15, We've had a laugh and donut or whatever in between. Not using not all the sugary stuff.

Becky:

How about you, Adrian, what you got,

Adrian:

I have strangely been buying a mix of sort of simple solo games and either roll and writes or flip and writes that I haven't actually got to the table yet. But I'm sort of slowly stockpiling them and really looking forward to playing some. So I got Get on Board

Becky:

Is that a train one?

Adrian:

Bus, you're trying to do a bus route without getting in the way of other people's bus routes and try to pick people up in a certain order. And you get more points as you do different things. And that, again, you flip 12 different cards throughout the game. And then that's it. There's always the same 12 cards, they will do different things in a different in a different order. But yeah, it looks really cool. It was something that was recommended, recommended by a couple of my favourite sort of YouTubers that I tend to agree with their, their opinions on board games, so yeah, so I've got that. I've also bought Sprawlopolis Acropolis, whichever version it is, and again, little solo game like 16 cards, or whatever it is where you want to get that to the table. And the other one that I've got on the way is Ganz Schon Clever, which is That So Clever in English, but the it's generally available more in German, I think it is. Gans Schon Clever. And again, that is rolling some dice and try to tick off the boxes to try and take as many offers as you can with different combos of stuff. And yet, which we, for some reason, that's just kind of these little light, sort of one hour board games sort of 45 minute flip and roll and write really sort of, I don't know, I'm really intrigued at them at the moment, I want to try some more of them. So yeah, hopefully over the next sort of month to month, so I'll get through quite a few of them, because it's definitely something that I've not really ventured a lot into. But every time I have I've really enjoyed it. So I feel like there's a whole genre there that I need to get more involved in. That sounds cool. And this is our final turn. So hopefully we're about the one hour mark. But thank you everyone for listening. Hopefully you've got something out of the show. If you have any. If you can think of anyone in your life that might also like the show, please let them know. And hopefully they will enjoy the podcast too. If you've enjoyed the show, please like subscribe, rate us on your podcast player of choice. And come find us on Facebook, Instagram Tiktok BoardGameGeek. Or if you want to talk to us directly you can talk to us via email, the details are always in the show notes now. Just go there, get in contact. If there was a board game we forgot that your personal favourite that's under an hour. Just let us know come and come speak to us or with that. We'll be back in two weeks time with another episode. So until then, Whose Turn Is It Anyway?

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